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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
Map markers and stuff are in %appdata%/roaming/haven and hearth/data/
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Ardennes Hafen Client
is there an option to auto drink from the bucket held in the toons hand? can't find it
i guess they never miss huh
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banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
Re: Ardennes Hafen Client
thanks!Ardennesss wrote:Map markers and stuff are in %appdata%/roaming/haven and hearth/data/
yeah my error is only in amber and ardennes, enders and default is working. wierd huh, happened after win10 update. im currently reformatting a drive to move back to windows 7, because 64bit os on 4gb ram is gash anyway. hope your client will work on new os install.
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
There wasn't, just added it to the drink keybind. Checks inventory/belts first, then checks for a bucket. Patching soon.Ferinex wrote:is there an option to auto drink from the bucket held in the toons hand? can't find it
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
Amber/Mine store maps in a different location than Ender/Default. If you'd like to restore your Ender maps, edit the run.bat and change the https to http before the hres address.banok wrote:thanks!Ardennesss wrote:Map markers and stuff are in %appdata%/roaming/haven and hearth/data/
yeah my error is only in amber and ardennes, enders and default is working. wierd huh, happened after win10 update. im currently reformatting a drive to move back to windows 7, because 64bit os on 4gb ram is gash anyway. hope your client will work on new os install.
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blinx
- Posts: 124
- Joined: Wed Feb 14, 2018 3:26 am
- Location: Seattle
Re: Ardennes Hafen Client
Ever since the latest update, the client is eating up more than twice the CPU it was before. Thoughts?
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LagannPM
- Posts: 23
- Joined: Sat May 23, 2015 4:02 pm
Re: Ardennes Hafen Client
For some reason character dont drink when mining sometimes, and he will not drink while game window is not active.
Some stone types are not dropping automatically, olivine for example.
Some stone types are not dropping automatically, olivine for example.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Ardennes Hafen Client
confirming also noticed same behavior re drinking. somethins fuckyLagannPM wrote:For some reason character dont drink when mining sometimes, and he will not drink while game window is not active.
Some stone types are not dropping automatically, olivine for example.
i guess they never miss huh
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Djekke
- Posts: 8
- Joined: Wed Sep 02, 2015 1:55 pm
Re: Ardennes Hafen Client
Bug: Minimap tooltip position works only for centered minimap. If you drag minimap with middle mouse button - tooltips don't move.
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
Last update added like 10 lines to the drink keybind, shouldn't influence overall game performance in any way. Attached is a CPU usage graph from this morning, usage always starts high on load but then drops back down to a normal level.blinx wrote:Ever since the latest update, the client is eating up more than twice the CPU it was before. Thoughts?

Didn't know olivine existed, I'll add it now so it's in the next update. Last world I settled on a 30 second internal CD on drinking and a trigger point of 60% stamina. This is likely not adequate anymore due to lack of high quality pickaxes and such. Can you confirm if mining drains a stamina bar in under 30 seconds? As far as activating when the game isn't focused, I'm more inclined to believe it's the reason above. There are issues grabbing game data when not focused sometimes, but given that all this does is identify your cursor, check your stamina, and then run the drink macro, I wouldn't think that would cause issues.LagannPM wrote:For some reason character dont drink when mining sometimes, and he will not drink while game window is not active.
Some stone types are not dropping automatically, olivine for example.
The tooltip system was built around object locations in relation to the fixed position minimap. I honestly don't know if this can be fixed, or if it's worth the effort to attempt. Amber doesn't have tooltips but can move the map, ender can't move the map but has tooltips. I'm planning a coding session this weekend to rewrite the alarm system, I'll take a look at this too and see if I can just apply the offset to the gob locations as well.Djekke wrote:Bug: Minimap tooltip position works only for centered minimap. If you drag minimap with middle mouse button - tooltips don't move.