Aceb wrote:purchasing it for just LP would make it completely meaningless in every scale
Not necessarily meaningless as it's something you can choose to invest in, but probably not as good as the latter proposition. I was really just going along the lines of the devs just wating to use preexisting assets.
Though now that I think about it having it LP based would make combat alts a lot easier to make.
Devs could introduce combat experience points which you get from killing animals etc. And then you could buy the moves with them.
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019 http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2 Purus Pasta, The Best Client
shubla wrote:Devs could introduce combat experience points which you get from killing animals etc. And then you could buy the moves with them.
Yes, that was my line of thought
im sorry i dont read
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019 http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2 Purus Pasta, The Best Client
The current move learning system is ok. Just find someone to make (and sell) you combat instructions.
I am sure there are lots of people who can do that. You can PM me if you can't find
Nexit wrote:Ok so the problem with combat is having to grind for the moves you need, most notoriously with Take Aim. I remember last world not getting it for weeks, very frustrating. So instead of this system of pure RNG, I would like to propose allowing some sort of purchasing system to allow players to buy moves they need. Players could either buy moves with LP, or after each combat would be awarded with some sort of "combat points" weighed on the animal fought which would be used to purchase moves. Essentially, progress will still be parrallel to that of the current system, but players will be able to not waste time with all these punches and unusable moves.
I don't think it needs a change.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
KajetanChrumps wrote:The current move learning system is ok. Just find someone to make (and sell) you combat instructions.
I am sure there are lots of people who can do that. You can PM me if you can't find
Can we make combat instructions (kinda like discoveries with parchment)?
How ?