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sabinati
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casting rod
loss rate of lures is ridiculous, please have a look and tune the numbers
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Audiosmurf
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Re: casting rod
Is there a specific fish you're having problems with, or is this a general issue you're encountering?
In my experience, it depends heavily on location/fish type. Some of them will just kill a specific lure almost every time.
In my experience, it depends heavily on location/fish type. Some of them will just kill a specific lure almost every time.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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sabinati
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Re: casting rod
a general issue i guess, i don't really know, I thought the point of the casting rod was to not need to carry a backpack full of shit to be able to fish, i only tried for about 20 minutes last night and lost over 20 lures, just rock lobster and woodfish mostly because I only took one feather fly, one rock lobster, and one woodfish when I went out, made the rest in the field, i'll try it some more in some different spots today but my first impression is not good
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Audiosmurf
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Re: casting rod
Yeah, the thing with the casting rod is it doesn't require a ton of stuff, but you have to do a shitload of testing for Q/% nodes, and what fish like what lures/lines/hooks before you get there. When you're testing it's awful and you need to carry a heap of stuff in your inventory. When I'm testing lure fishing nodes, I always run with 2 of each hook, 2 of each string, 2 of each lure I can easily produce, in a small chest.
Once you have your area kinda mapped out, and your tackle combos figured out, you can do things like "convert 3 blocks and 6 chicken feathers into a cupboard full of eels".
Anecdotal, but woodfish and rock lobster seem to have an above average number of fish that hate them and break them commonly.
Once you have your area kinda mapped out, and your tackle combos figured out, you can do things like "convert 3 blocks and 6 chicken feathers into a cupboard full of eels".
Anecdotal, but woodfish and rock lobster seem to have an above average number of fish that hate them and break them commonly.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Sevenless
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- Location: Canada
Re: casting rod
Audiosmurf wrote:Anecdotal, but woodfish and rock lobster seem to have an above average number of fish that hate them and break them commonly.

Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: casting rod
It's not anecdotal if you're keeping records. it may not be highly accurate, but it's still helpful and contributes to a larger picture in an informative way.Audiosmurf wrote:Anecdotal
If we could understand the node system, we might make heads or tails of the underlying math, but as is... we're just floundering in the boat.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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sabinati
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Re: casting rod
ok location seems to play a large part will continue testing
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Granger
- Posts: 9255
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Re: casting rod
All lures I tested last world had at least one fish that, when targeted, always eats the lure - and some others that settle on high chances. For each fish there was a combination that gave reliable catch without excessive lure loss.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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IronHorde
- Posts: 16
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Re: casting rod
At some locations the fish are hard to catch and the lure will break quite often, move to another spot. I suspect bait plays a role in it too.