Ardennes Hafen Client

Forum for alternative clients, mods & discussions on the same.
Gensokyo
Posts: 286
Joined: Sun Aug 30, 2015 10:32 am

Re: Ardennes Hafen Client

Post by Gensokyo »

Ardennesss wrote:The tooltip system was built around object locations in relation to the fixed position minimap. I honestly don't know if this can be fixed, or if it's worth the effort to attempt. Amber doesn't have tooltips but can move the map, ender can't move the map but has tooltips.
Enders ALT+A fullmap functions identically to the minimap and can be moved, while still showing hovered over tooltips correctly, might want to take a look there for a possibly easier solution.
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Ferinex
Posts: 1040
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Location: Miami

Re: Ardennes Hafen Client

Post by Ferinex »

Ardennes, pretty sure you are right about the mining/drinking macro just being a timing thing. Seems to work ok most of the time if the window is in focus but not if it's out of focus. possibly because the bghz is so low?
i guess they never miss huh
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Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Hafen Client

Post by Ardennesss »

Gensokyo wrote:
Ardennesss wrote:The tooltip system was built around object locations in relation to the fixed position minimap. I honestly don't know if this can be fixed, or if it's worth the effort to attempt. Amber doesn't have tooltips but can move the map, ender can't move the map but has tooltips.
Enders ALT+A fullmap functions identically to the minimap and can be moved, while still showing hovered over tooltips correctly, might want to take a look there for a possibly easier solution.
Sorry, to clarify, post was in reference to the minimap not the expanded map. I plan to look at it this weekend, just not sure how much effort I'm willing to put into it.
Ferinex wrote:Ardennes, pretty sure you are right about the mining/drinking macro just being a timing thing. Seems to work ok most of the time if the window is in focus but not if it's out of focus. possibly because the bghz is so low?
Entirely possible, I just turned bghz up to 60 or so because my computer doesn't need it to be 4 fps in the background. Can try that and see if it improves, otherwise not really sure what advice to give.
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Ferinex
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Location: Miami

Re: Ardennes Hafen Client

Post by Ferinex »

I found out part of it was when a piece of ore gets attached to the cursor (inventory full), it can't drink anymore. So I turned on the option to drop the ore. Now it always works when in focus. Out of focus I'm still investigating
i guess they never miss huh
Jazcash
Posts: 49
Joined: Fri Jan 25, 2019 1:06 am

Re: Ardennes Hafen Client

Post by Jazcash »

I have a bug where 80% of the time when switching characters/accounts, the game is black when logging in. The hud works just fine but the world itself is just black. Using a GTX970.

Update: Realised I had x86 Java installed instead of the x64 version, seems to have fixed a bunch of issues for now. Although now I'm getting flashing black screens now and then with the message: "Waiting to resolve resource reference {some number}". This looks like an amber client thing and not Ardennes specific though so I'll post this issue somewhere else. Cheers
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Ardennesss
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Joined: Sun Oct 06, 2013 4:22 pm

Re: Ardennes Hafen Client

Post by Ardennesss »

Jazcash wrote: Update: Realised I had x86 Java installed instead of the x64 version, seems to have fixed a bunch of issues for now. Although now I'm getting flashing black screens now and then with the message: "Waiting to resolve resource reference {some number}". This looks like an amber client thing and not Ardennes specific though so I'll post this issue somewhere else. Cheers
If you have "draw circle on ground around yourself" turned on, I think that causes this. It's on my list of things to look at tomorrow, think it's slowing down the gob class somehow leading to res load delays.
Jazcash
Posts: 49
Joined: Fri Jan 25, 2019 1:06 am

Re: Ardennes Hafen Client

Post by Jazcash »

Ardennesss wrote:
Jazcash wrote: Update: Realised I had x86 Java installed instead of the x64 version, seems to have fixed a bunch of issues for now. Although now I'm getting flashing black screens now and then with the message: "Waiting to resolve resource reference {some number}". This looks like an amber client thing and not Ardennes specific though so I'll post this issue somewhere else. Cheers
If you have "draw circle on ground around yourself" turned on, I think that causes this. It's on my list of things to look at tomorrow, think it's slowing down the gob class somehow leading to res load delays.
Think that fixed it, ta.
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banok
Posts: 696
Joined: Tue Jan 26, 2010 3:59 am
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Re: Ardennes Hafen Client

Post by banok »

whatever is in my %appdata%/roaming/haven and hearth/data/

was what was causing ardens/amber to crash on loggin that I posted previously.

I have a backup but cannot use it without the crash, any ideas? is a shame to lose all the time I spent marking nodes etc on my map ingame.
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Ferinex
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Re: Ardennes Hafen Client

Post by Ferinex »

Found a missing boulder type - apatite

edit: is there a way to switch between the cave map and the top level map? I know I can switch by hitting the homing button when I'm in a cave (to bring up the cave map) but what about viewing the cave map when I'm on top level? and maybe coordinating them, showing cave openings. pretty sure I remember a client doing that
i guess they never miss huh
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Ardennesss
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Re: Ardennes Hafen Client

Post by Ardennesss »

banok wrote:whatever is in my %appdata%/roaming/haven and hearth/data/

was what was causing ardens/amber to crash on loggin that I posted previously.

I have a backup but cannot use it without the crash, any ideas? is a shame to lose all the time I spent marking nodes etc on my map ingame.
It's possible that it's old world 10 data that's conflicting with new w11 data or something like that, I honestly can't really tell you. What gets populated in the %appdata% directory is loftar territory.
Ferinex wrote:Found a missing boulder type - apatite

edit: is there a way to switch between the cave map and the top level map? I know I can switch by hitting the homing button when I'm in a cave (to bring up the cave map) but what about viewing the cave map when I'm on top level? and maybe coordinating them, showing cave openings. pretty sure I remember a client doing that
Adding apatite now, will be doing a decent sized patch this weekend. I'm not aware of any way to rotate between the levels easily on the world map, you can always place custom markers on Levels 1-5 and do it that way I suppose..

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