STUCK LOGS!

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Chubbajawa
Posts: 17
Joined: Sun Mar 28, 2010 8:06 pm

STUCK LOGS!

Post by Chubbajawa »

Image
What do I do with these abominations that are unreachable?
User avatar
Pansy
Posts: 289
Joined: Tue Mar 16, 2010 7:48 pm

Re: STUCK LOGS!

Post by Pansy »

Unfortunately your options are to destroy the kiln and the house and the pallisade segment in order to pick up the logs and move them. Otherwise they stay where they are.

Logs stuck in ridges are there forever as you can't destroy ridges.
Zebnon
Posts: 159
Joined: Fri Apr 09, 2010 12:02 am

Re: STUCK LOGS!

Post by Zebnon »

that sucks.
here is three ways:
1) logs shouldnt fall on other objects (moving log to the closest empty 2 tiles)
2) char can reach log everywhere
3) (bad idea) log inside other object will dissapear.
Chubbajawa
Posts: 17
Joined: Sun Mar 28, 2010 8:06 pm

Re: STUCK LOGS!

Post by Chubbajawa »

Logs should decay after like 2 real life weeks.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: STUCK LOGS!

Post by Jackard »

Chubbajawa wrote:Logs should decay after like 2 real life weeks.
no
Zebnon
Posts: 159
Joined: Fri Apr 09, 2010 12:02 am

Re: STUCK LOGS!

Post by Zebnon »

Chubbajawa wrote:Logs should decay after like 2 real life weeks.
bad idea. Sometimes they are not just logs, they are stored logs.

Logs shouldn fall into other buildings or objects. it will be the best.

Return to “Critique & Ideas”