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SANICHEGEHOGE
- Posts: 147
- Joined: Tue May 23, 2017 1:03 am
- Location: world 12
Localized resources exploit
Right now, you can't claim over localized resources, but there's a lot of this shit. Maybe instead of not being able to claim over it, there should be radius you can't claim. https://imgur.com/L37Oe6E
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Localized resources exploit
In my opinion, then just the perimeters will become larger.SANICHEGEHOGE wrote:...Maybe instead of not being able to claim over it, there should be radius you can't claim...
Excuse me, I don't speak English.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Localized resources exploit
No they wont. Building stuff like that on mountains is difficult.2d0x wrote:In my opinion, then just the perimeters will become larger.SANICHEGEHOGE wrote:...Maybe instead of not being able to claim over it, there should be radius you can't claim...
Should just make mountains unbuildable.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Nexit
- Posts: 217
- Joined: Tue Jan 15, 2019 1:27 am
Re: Localized resources exploit
Honestly natural resources should just randomly spawn and despawn, it's the only way to fix bot camping and things like this.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Localized resources exploit
I think the idea was to cause player conflict. Not sure it worked as intended.Nexit wrote:Honestly natural resources should just randomly spawn and despawn, it's the only way to fix bot camping and things like this.
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The Art of Herding
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Localized resources exploit
Not all resources are in the mountains.shubla wrote:No they wont. Building stuff like that on mountains is difficult.2d0x wrote:In my opinion, then just the perimeters will become larger.SANICHEGEHOGE wrote:...Maybe instead of not being able to claim over it, there should be radius you can't claim...
Should just make mountains unbuildable.
Excuse me, I don't speak English.
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Localized resources exploit
Isn't this kind of thing the whole point, so we can claim them and counter claim and fight over them?
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Localized resources exploit
Maybe not. But some rarer ones are in mountains (crystals, chasms).2d0x wrote: Not all resources are in the mountains.
I totally agree with the thing that they would randomly spawn somewhere. Current system is just shitty because people will wall the resources and sieging them is too hard. (You have to camp the ram for 24 hours and if the owner of wall is from some powerful village this is basically impossible)

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Localized resources exploit
How many fights have there been so far for those?Tamalak wrote:Isn't this kind of thing the whole point, so we can claim them and counter claim and fight over them?
I think 0.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Localized resources exploit
People exploiting claims and walls by claiming things and walling things.
God, these degenerates. What's next? People exploiting quest trees to quest?
God, these degenerates. What's next? People exploiting quest trees to quest?
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