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DoctorViper
- Posts: 43
- Joined: Thu Aug 24, 2017 1:28 am
Cave Angler Bounding Box
I think there's something wrong about this picture.


If you have nothing to make, then maybe it is still something. Why? Because you possess the idea that you wish to make something from nothing.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Cave Angler Bounding Box
While we're on the subject of wonky bounding boxes, I'd like to point out the soil stockpile's bounding box doesn't properly match the visual either:


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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Cave Angler Bounding Box
custom client issues
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Cave Angler Bounding Box
You're aware that this impacts players regardless of client, right? The bounding box is the 'size' of the object for purposes of determining whether you can walk there or place an object there. At least with a custom client you can see what empty space you're getting stuck on; if I were to put two soil stockpiles next to each other you wouldn't be able to walk through the empty space between them and with the vanilla client you'd have no idea why.boshaw wrote:custom client issues