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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Salvaging metal
here to much unused anvils and tools, could we get some nuggets from them?
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Salvaging metal
No. Salvaging is bad. Check how it works in Salem.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Salvaging metal
Are you referring to fact that walls/gates that are unclaimed or under inactive claim can be bashed almost instantly regardless of character stats?pppp wrote:No. Salvaging is bad. Check how it works in Salem.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Salvaging metal
implement a smelting pot ala wurm for recycling tools but anvils are a RIP

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Fostik
- Posts: 2525
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Salvaging metal
Smelting old tools is a pretty good thing, was offered numerously, but is a hard to implement thing.
Devs will need to implement system where all information about ingredients of object/item will be saved on building/crafting, which will require lot of time IMO, otherwise we will get a system where we will be able spiral quality by salvaging things that get their quality by other ingredients/tools.
Devs will need to implement system where all information about ingredients of object/item will be saved on building/crafting, which will require lot of time IMO, otherwise we will get a system where we will be able spiral quality by salvaging things that get their quality by other ingredients/tools.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Salvaging metal
I do think it could be made to work (metal always halved in quality, %bars proportional to wear and reduced from base amount, generic "scrap metal" bar produced to avoid increase in meta data requirements and add a new metal texture). I just don't think it's really... needed? I'm content without this existing.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Salvaging metal
Yes, but also to the fact any public utility can be dismantled for gain. Though bad permission system has also something to do with it.vatas wrote:Are you referring to fact that walls/gates that are unclaimed or under inactive claim can be bashed almost instantly regardless of character stats?pppp wrote:No. Salvaging is bad. Check how it works in Salem.
Also to the fact that it immediately opened a junkie paradise. Quite a number of cascading side effects driving returning players away.