And why not do a limited number of quests per day / week? Then there will be not only meaning, but the opportunity to run all day from one tree to another)
It is necessary to eradicate the element of greed, otherwise we will have only the unfortunate, offended villages and friends of people who are forced not to do quests.
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Rilinea
- Posts: 13
- Joined: Tue Apr 03, 2018 8:12 am
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: How quests affect player behavior and gameplay
Its like gambling for a high LP roll.Grable wrote:how anyone can grind more than a few per day when they are so extremely boring is beyond me.


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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: How quests affect player behavior and gameplay
Who cares about the LP? I'm after that sweet, sweet 120% hunger reduction.azrid wrote:Its like gambling for a high LP roll.Grable wrote:how anyone can grind more than a few per day when they are so extremely boring is beyond me.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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azrid
- Posts: 3647
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