Game Development: World 11

Announcements about major changes in Haven & Hearth.
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Sevenless
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Re: Game Development: World 11

Post by Sevenless »

Granger wrote:Even small veins can yield an interesting amount of ore, some days ago I mined a single tile that gave me >20 pieces before breaking (with mine song).
You spent XP which skews perspective and they can also yield zero :P I've dug out a 5 tile vein that yielded 10 ore and took forever because it's so hard to figure out where the vein actually is. I think I mined something silly like 40 tiles trying to find all the pieces.
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Granger
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Re: Game Development: World 11

Post by Granger »

Sevenless wrote:
Granger wrote:Even small veins can yield an interesting amount of ore, some days ago I mined a single tile that gave me >20 pieces before breaking (with mine song).
You spent XP which skews perspective and they can also yield zero :P I've dug out a 5 tile vein that yielded 10 ore and took forever because it's so hard to figure out where the vein actually is. I think I mined something silly like 40 tiles trying to find all the pieces.
I highlighted the relevant part in the quote of my post.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
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Re: Game Development: World 11

Post by Sevenless »

You gave the upper bound, I gave the lower.
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The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
devolutheist
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Re: Game Development: World 11

Post by devolutheist »

Been playing this game occasionally since W3. Finally managed to get in this early after the restart, only 20 days in, wow!
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MagicManICT
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Re: Game Development: World 11

Post by MagicManICT »

devolutheist wrote:Been playing this game occasionally since W3. Finally managed to get in this early after the restart, only 20 days in, wow!
Welcome back!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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painhertz
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Re: Game Development: World 11

Post by painhertz »

World 11 dieded?
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Oddity
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Re: Game Development: World 11

Post by Oddity »

painhertz wrote:World 11 dieded?
There are 609 hearthlings playing.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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shubla
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Re: Game Development: World 11

Post by shubla »

Oddity wrote:
painhertz wrote:World 11 dieded?
There are 609 hearthlings playing.
If you remove 69 it becomes 0
world ded confirmed?
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MadNomad
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Re: Game Development: World 11

Post by MadNomad »

shubla wrote:
Oddity wrote:
painhertz wrote:World 11 dieded?
There are 609 hearthlings playing.
If you remove 69 it becomes 0
world ded confirmed?
if you take 609 away from 609 it also becomes 0!!! can't be a coincidence!
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DatSheep
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Re: Game Development: World 11

Post by DatSheep »

None of you are thinking of taking the zero from 69. That would mean there's a perfectly balanced and sacred amount of players on
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