So, I picked some litter off the beach, and it had a bronze sword in it.
Up until now, I've focused entirely on unarmed, and not found any metal yet myself.
Is it worth getting into melee combat with this sword, or should I just continue punching stuff?
If it is worth using the sword, what amount of melee skill would be required to use it with any efficiency?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: When to bother with melee combat?
You don't need to bother raising MC any. The damage dealt is based on the amount of openings made strength, and quality of weapon, not how much skill you have in any particular style.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: When to bother with melee combat?
You continue to punch stuff, make openings, and then hit with sword to this opening - it will do normal dmg
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: When to bother with melee combat?
If you don't plan to engage in PvP at all, you might consider going MC way though. Shield up's 250% block weight might be appealing and it's a bit easier to reach the values where you just run around and either sideswipe or quick barrage + cleave animals to death just by pressing one (max two buttons) without having to bother about defenses if that's what you are after.
Too old to rock-n-roll, too young to die.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
Re: When to bother with melee combat?
Only reason you should raise MC is if you want to spam sideswipe with a sword against animals. Worked really well for me last world.
loftar wrote:git da mony
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: When to bother with melee combat?
Unarmed > 30
Loot chop/take aim (basically never happens with current card looting system) or uppercut/sideswipe
Raise MC to 15, swap to using shield up for defense (also awesomely cheap armor when you're hurting for mats early)
Raise MC to 40, keep raising ua/mc in the 3:4 ratio
Loot Quick Barrage/Cleave for upper/side/QB/cleave and transition into using parry for pushing cleaves when you want to use them.
Hop off the shield up crutch and move into parry to free up a hand slot.
This is my preferred hunting setup. It's not the only way to do it, but it works. Unarmed pure + sideswipe after you've made the openings is viable. MC pure focusing on QB/Cleave is also possible. PvP I've heard is better to have a combo ua/mc because of how powerful upper is on openings while QB is a must as well.
Loot chop/take aim (basically never happens with current card looting system) or uppercut/sideswipe
Raise MC to 15, swap to using shield up for defense (also awesomely cheap armor when you're hurting for mats early)
Raise MC to 40, keep raising ua/mc in the 3:4 ratio
Loot Quick Barrage/Cleave for upper/side/QB/cleave and transition into using parry for pushing cleaves when you want to use them.
Hop off the shield up crutch and move into parry to free up a hand slot.
This is my preferred hunting setup. It's not the only way to do it, but it works. Unarmed pure + sideswipe after you've made the openings is viable. MC pure focusing on QB/Cleave is also possible. PvP I've heard is better to have a combo ua/mc because of how powerful upper is on openings while QB is a must as well.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: When to bother with melee combat?
You need almost no MC at all if you use UA move to create opening first. some moves like Low Blow seem as if intentionally created for this. Said move synergizes with Chop, as it grants you IP required to use it and creates green opening that allows attack to go through. Other combo is Haymaker or Uppercut for Sideswipe.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Prowny
- Posts: 412
- Joined: Sun Aug 18, 2013 11:59 pm
Re: When to bother with melee combat?
Please go on. As a pvm hermit this sounds like goals to meHrenli wrote:If you don't plan to engage in PvP at all, you might consider going MC way though. Shield up's 250% block weight might be appealing and it's a bit easier to reach the values where you just run around and either sideswipe or quick barrage + cleave animals to death just by pressing one (max two buttons) without having to bother about defenses if that's what you are after.
loftar wrote:The tears in this thread are so delicious
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: When to bother with melee combat?
Sevenless already described it in more details a few posts later in this very thread.Prowny wrote:Please go on. As a pvm hermit this sounds like goals to me
Too old to rock-n-roll, too young to die.

