Any chance to lower randomisation value of crop growth time?
The field of beetroot planted by same character at the same time has crops of 2-3-4 stages in the same time.
The field of flax grow from 3 to 4 stage 12 hours already and has not finished yet.
Farming is so fucked by this.
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dullah
- Posts: 199
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Re: Crop growth time randomisation
do you have enough beeskeps ?
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Burinn
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Re: Crop growth time randomisation
Cold take. It's really not bad at all.KwonChiMin wrote: Farming is so fucked by this.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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KwonChiMin
- Posts: 409
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Re: Crop growth time randomisation
it`s the same field by the same beehive.dullah wrote:do you have enough beeskeps ?
well... i`m even okay with maximum crop growth timer, gives "farmer" time to do some other stuff... but that delta between min and max is stupidly high.Burinn wrote: Cold take. It's really not bad at all.
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Sevenless
- Posts: 7704
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Re: Crop growth time randomisation
I think what dullah was getting at is that beeskeps have a maximum number of crops they can boost at a time.
The math escapes me, but it's possible to overwhelm one skep and have it not boost the entire field
Ironically, when checking the wiki I found a quote from myself on the topic:
The math escapes me, but it's possible to overwhelm one skep and have it not boost the entire field
Ironically, when checking the wiki I found a quote from myself on the topic:
"Each time a crop grows to the next stage, it checks if there's a beehive within range. If it finds beehive, the time before the next stage change is reduced, and the beehive receives a usage tick. Beehives can store up to 50 uses (and noting how jorb worded it, it's likely they start will a full 50 when first created), and will regenerate 6 uses per hour. Crops using a beehive will cause honey and wax production (exact mechanics unknown), but jorb has stated there is a low level of base production of honey/wax by a hive even if it has no crops nearby." -Sevenless
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Crop growth time randomisation
Sevenless wrote:I think what dullah was getting at is that beeskeps have a maximum number of crops they can boost at a time.
The math escapes me, but it's possible to overwhelm one skep and have it not boost the entire field
Ironically, when checking the wiki I found a quote from myself on the topic:
"Each time a crop grows to the next stage, it checks if there's a beehive within range. If it finds beehive, the time before the next stage change is reduced, and the beehive receives a usage tick. Beehives can store up to 50 uses (and noting how jorb worded it, it's likely they start will a full 50 when first created), and will regenerate 6 uses per hour. Crops using a beehive will cause honey and wax production (exact mechanics unknown), but jorb has stated there is a low level of base production of honey/wax by a hive even if it has no crops nearby." -Sevenless
I know that math, but the mentioned beetroot field is half covered by beehive. 2-3-4 stages were and on the side with beehive, and on the side without it.
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Sevenless
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- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Crop growth time randomisation
How many tiles of beetroots? My farm usually only has a spread of 2 stages at a time.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Crop growth time randomisation
again, 2-3-4 stages on a field without beehive.Sevenless wrote:How many tiles of beetroots? My farm usually only has a spread of 2 stages at a time.
also 5x10 field with beehive with 2-3-4 stages
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Crop growth time randomisation
Are You sure You didn't mixed like harvested crops with WWW fresh seeds, which could affect that?
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Crop growth time randomisation
O.o no. replanted same field.Aceb wrote:Are You sure You didn't mixed like harvested crops with WWW fresh seeds, which could affect that?
