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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Cave "too close to entrance"
I think this needs to be increased a few tiles to make someone just ducking into a cave unlikely to get wholloped by a cave in if decay suddenly catches up and collapses one or more supports.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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budzilla
- Posts: 184
- Joined: Sat Feb 02, 2019 3:27 am
- Location: Canada
Re: Cave "too close to entrance"
-1
As someone who lives in a mountainous region and can't take a step without seeing a cave entrance, I'd never get any mining done.
As someone who lives in a mountainous region and can't take a step without seeing a cave entrance, I'd never get any mining done.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Cave "too close to entrance"
We're talking about taking the 11x11 area, I think it is (I counted, and now forget what I counted) to say 15x15 or so so that people just don't randomly get KO'd.
I've been through the mountains. It's not that big a deal, and certainly not asking for the 51x51 it was in legacy.
I've been through the mountains. It's not that big a deal, and certainly not asking for the 51x51 it was in legacy.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Cave "too close to entrance"
Alternatively we could restrict cave-in propegation so it doesn't fully land on the entrance.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Cave "too close to entrance"
That would probably be a better solution, actually, if reasonably done on the server.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Cave "too close to entrance"
that's definitely better, if the amount of inderstructible tiles was bigger it could prevent someone from mining a tile they really want to mine outMagicManICT wrote:That would probably be a better solution, actually, if reasonably done on the server.