Let us see wine, beer, vinegar progress bar
It was hidden since legacy, but i dont actually understand why?
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Fostik
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Let us see wine, beer, vinegar progress bar
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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azrid
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DPblH
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Re: Let us see wine, beer, vinegar progress bar
Also I want to see barrel contents quality. Please.
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Sevenless
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Re: Let us see wine, beer, vinegar progress bar
Pretty sure it's hidden because the server doesn't actually send that info until you attempt to interact with it. Just like trees couldn't show whether or not there was fruit and it wasn't exactly a trivial fix iirc. So I'm going to go on a limb and probably be wrong by saying that it has to do with architecture that in retrospect was badly planned for future modification, a pain to fix, and provides a fairly minor benefit to the game's playability.
That's a lot of assumption though based off what I remember of the whole fruit on tree discussion. I think it's also why we can't craft out of barrels.
That's a lot of assumption though based off what I remember of the whole fruit on tree discussion. I think it's also why we can't craft out of barrels.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jorb
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Re: Let us see wine, beer, vinegar progress bar
Will consider, at least.
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azrid
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Re: Let us see wine, beer, vinegar progress bar
we canSevenless wrote:we can't craft out of barrels.
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loftar
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Re: Let us see wine, beer, vinegar progress bar
It's because it's not trivial to send that information to the client in a structured and general way. It's certainly possible to fix, and I'm sure we'll get around to it sooner or later, but the ratio of work required to the output acquired feels pretty slim, so it's not exactly at the top of the list of stuff to do.Fostik wrote:It was hidden since legacy, but i dont actually understand why?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sevenless
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Re: Let us see wine, beer, vinegar progress bar
Woof manazrid wrote:we canSevenless wrote:we can't craft out of barrels.
welcome back to haven

I did actually try it with tar and thought it failed, guess I just messed it up somehow.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Fostik
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Re: Let us see wine, beer, vinegar progress bar
Pretty good news! Maybe some other mechanics you will be able to show up with that method? Like taming cooldown, pregnancy progress (for herder credo, for example)loftar wrote: It's because it's not trivial to send that information to the client in a structured and general way. It's certainly possible to fix, and I'm sure we'll get around to it sooner or later, but the ratio of work required to the output acquired feels pretty slim, so it's not exactly at the top of the list of stuff to do.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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shubla
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Re: Let us see wine, beer, vinegar progress bar
I dont think that you should be able to see all timers accurately. Maybe something to tell if the animal is close to taming stance or far away from it, but no exact numbers.Fostik wrote:Pretty good news! Maybe some other mechanics you will be able to show up with that method? Like taming cooldown, pregnancy progress (for herder credo, for example)loftar wrote: It's because it's not trivial to send that information to the client in a structured and general way. It's certainly possible to fix, and I'm sure we'll get around to it sooner or later, but the ratio of work required to the output acquired feels pretty slim, so it's not exactly at the top of the list of stuff to do.

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