currently trellis autofarm stops if finds an empty trellis (3 per tile)
could it check all trellis selected even if found one empty or not ready?
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discospaceman
- Posts: 174
- Joined: Sun Jan 16, 2011 8:37 pm
Re: make trelis autofarm check all selected
+1.
I also had suggested to J&L on stream to have trellis rows auto-harvest all in the same row without the character moving, while still taking the same amount of time/stam to complete. Got the same 'will consider' response but trellises need QOL fixes.
I also had suggested to J&L on stream to have trellis rows auto-harvest all in the same row without the character moving, while still taking the same amount of time/stam to complete. Got the same 'will consider' response but trellises need QOL fixes.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: make trelis autofarm check all selected
I agree.
Currently you pretty much HAVE to use purus pasta to farm trellises!
Currently you pretty much HAVE to use purus pasta to farm trellises!

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