armor repair

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wonder-ass
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armor repair

Post by wonder-ass »

armor breaks stupid fast in these early world fights it would be nice if we could repair them for less material it would require to make a new one.
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Vigilance
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Re: armor repair

Post by Vigilance »

tbh yes

and dont make it hearth magic that just feels cheap
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budzilla
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Re: armor repair

Post by budzilla »

Yes please.
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shubla
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Re: armor repair

Post by shubla »

Jorb will probably say "will consider" and add it as a mechanic 3 months from now, when people already have plenty of hq armors to use.
Or then not, and devs will implement it in a week or two! Hopefully!
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D0fuz15
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Re: armor repair

Post by D0fuz15 »

A recipe that ask for the piece of equipment + metal or leather/cloth/hide, etc + anvil and smith hammer, thats all.
And if they dont want to make it so easy then ask for 1 material and it repairs a portion of the armor, like 20%
Good idea!
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Vassteel
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Re: armor repair

Post by Vassteel »

+1 for armor repair.
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ricky
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Re: armor repair

Post by ricky »

Yeah if you want to abstract away the materials/quality calculations in repairing armor, create a workstation that can repair armor and just use it's quality as a calculation instead.

Making new armor every few days isn't the biggest complaint for me, but having armor with good gilds isn't feasible because you know it's just gonna break after awhile.
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