Gathering directly into a stockpile for some activities

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Sevenless
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Gathering directly into a stockpile for some activities

Post by Sevenless »

I've been contemplating writing a simple clicker macro to do this for me, which feels like maybe a useful UI integration would make more sense. Logs, Tar Kilns, Mulberry trees would all benefit from this. Possibly fishing too depending on the implementation. Considering how opening multiple cabinets works, it would make the most sense to open a stockpile and then have a small leashing range where it lets us begin an activity that can go into said stockpile.

I apologize profusely for this coming at the same time as the "infinite stockpiles for everything" resurfacing. The number of troll suggestions is getting kind of ridiculous in the last week.
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Vassteel
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Re: Gathering directly into a stockpile for some activities

Post by Vassteel »

Maybe it could be a small object that you can set to be a stockpile zone for a selectable object.

place it next to a field and when you harvest the stuff gets put over there automatically?

I have nightmares about planting pumpkins and having to harvest a massive field of them. something like this would help me sleep better kek
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Sevenless
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Re: Gathering directly into a stockpile for some activities

Post by Sevenless »

Vassteel wrote:Maybe it could be a small object that you can set to be a stockpile zone for a selectable object.

place it next to a field and when you harvest the stuff gets put over there automatically?

I have nightmares about planting pumpkins and having to harvest a massive field of them. something like this would help me sleep better kek
What you're talking about is a lot more powerful than what I'm suggesting. I don't think my suggestion would actually impact gameplay balance at all, only QoL. Your suggestion is strong enough that it might change play behaviour in what crops are/aren't farmed due to difficulties attached to them.

Not saying it's bad, I just don't see them as equivalent.

Edit: While we're on the topic, I came to realize that my opinion on what is/isn't farm being related to gathering stuff is completely ignored by bots. AoE stockpile gathering would bring regular players more on par with bots. However it completely eliminates a lot of farming advancement/balancing in terms of gathering abilities. I'm reticent on this topic, but I forgot that bots really don't care. Anything that bots can do and players consider unpalatable is going to cause a gap in gameplay options between botters and non-botters.
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MagicManICT
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Re: Gathering directly into a stockpile for some activities

Post by MagicManICT »

They did this for surveying. I think both thoughts are valid additions to the mechanic, both from a stationary position (harvesting a tree) or in a field as the character moves (harvesting pumpkins as the example).
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Fierce_Deity
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Re: Gathering directly into a stockpile for some activities

Post by Fierce_Deity »

I think farming should absolutely stockpile things for you. +1 to anything that lessens the clicking of stockpiles
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ricky
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Re: Gathering directly into a stockpile for some activities

Post by ricky »

Somewhere in the depths of C&I is a thread/discussion on 'farming flags' which function identically to survey flags and stockpile harvested materials automagically for you.

Maybe they could add a plant function as well if there's a barrel/stockpile of seeds on the flag too. Hell, it doesn't even have be automagical. If my toon had to physically stockpile/retrieve the materials this would still be a big improvement
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shubla
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Re: Gathering directly into a stockpile for some activities

Post by shubla »

Good idea.
Often you have tasks where you acquire something in your inventory, and you just place it in the stockpile that is close to you.
Could be generalized in some way so it would work with all stockpileable items. (Get item in your inventory, then it goes directly to the selected stockpile that is nearby)
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