Reworking localized resources: Authority competition

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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wonder-ass
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Re: Reworking localized resources: Authority competition

Post by wonder-ass »

localized resources shouldnt let people log out in its vicinity and also shouldnt make the resources when its walled in.
walling it in is too easy there is no fight over them that way.
see homo sexuality trending,. do not do that.
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Granger
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Re: Reworking localized resources: Authority competition

Post by Granger »

wonder-ass wrote:when its walled in.
Please describe in detail how the server should relieably check for that, preferably with a runtime cost that dosn't make current lag feel like heaven in comparison.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
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Re: Reworking localized resources: Authority competition

Post by Sevenless »

Granger wrote:
wonder-ass wrote:when its walled in.
Please describe in detail how the server should relieably check for that, preferably with a runtime cost that dosn't make current lag feel like heaven in comparison.
I think we've had solutions presented that as additions to the current mechanics can solve this issue without the server needing to actually check this.
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wonder-ass
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Re: Reworking localized resources: Authority competition

Post by wonder-ass »

Granger wrote:
wonder-ass wrote:when its walled in.
Please describe in detail how the server should relieably check for that, preferably with a runtime cost that dosn't make current lag feel like heaven in comparison.
same way roads detect that its being blocked in by walls. link all resources together in a network when the timer ticks it will try to teleport to all localized resources, all the resources it cant get to because of a wall will simply not spawn a resource.
see homo sexuality trending,. do not do that.
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Granger
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Re: Reworking localized resources: Authority competition

Post by Granger »

Interesting, that might actually work. Wouldn't be an actual check for 'walled in', but checking a random vector of enough length originating from the resource for walls could be a good enough approximation.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
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Re: Reworking localized resources: Authority competition

Post by Ysh »

Granger wrote:Interesting, that might actually work. Wouldn't be an actual check for 'walled in', but checking a random vector of enough length originating from the resource for walls could be a good enough approximation.
This seem like system that can have a lot of false positive.
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Zbyx
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Re: Reworking localized resources: Authority competition

Post by Zbyx »

How about making logging out next to localized resource (lets say 10 tiles around) impossible, and gathering of localized resources a lot longer? You can knock out the bot then if you want the resource and if he logs in right at the spawn time then you have advantage while he goes 10 tiles.
Last edited by Zbyx on Tue Feb 26, 2019 9:51 pm, edited 1 time in total.
loskierek
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Re: Reworking localized resources: Authority competition

Post by loskierek »

how about remove timer from them and if for example something spawns after 7 days now just make it spawn anytime between 7 and 8 days giving a 24h windonw also stop giving time below a day, so if its 12h or 6h just says soon it would allow more than 1 person to pick em up
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Sevenless
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Re: Reworking localized resources: Authority competition

Post by Sevenless »

loskierek wrote:how about remove timer from them and if for example something spawns after 7 days now just make it spawn anytime between 7 and 8 days giving a 24h windonw also stop giving time below a day, so if its 12h or 6h just says soon it would allow more than 1 person to pick em up
Because I, and at least several of my friends, detest the timer checking system with a passion.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

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