As mentioned previously, it's time to migrate the server to new hardware, in an attempt to remedy the current lag situation. Since all data has to be transferred over the network, the server move is going to take some time, and the game will be down for several hours.
I can't predict exactly how long it will take, but based on previous experience, I would expect the data transfer itself to take roughly five hours. During this time, most functions will be down, including not only the game itself, but also such things as account creation and logins. I'll keep the forums up during the transfer so that you can post about all your very important frustrations, but only if you were logged in prior to the start of the transfer.
After the transfer itself is complete, I'm sure I'll have some debugging to do as to why the new server will predictably fail to boot or whatever, but after that I'll take the forums down to transfer everything posted in the meantime, and then I'll repoint the DNS entries to the new server, and we should be ready to go. Note that DNS entries are cached over the Internet, and so updates will reach everyone at slightly different times (though I've prepared by setting the TTL fairly low). I'll start the game server only once I'm fairly confident that most people will have had the updates propagated to them (that is, after at least one TTL period).
I'll take the game off-line at the time indicated in the subject, at which point the data transfer will commence.
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loftar
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Planned downtime: Server move (2019-02-27 13:00 UTC)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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trinh
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Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
yyeyy!!
NVMe? :]
NVMe? :]
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loftar
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Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
NVMe and hard drives in bcache. Though I'd expect pretty much everything to fit on the SSDs, so it should be just as good performance-wise as having only them. I'm somewhat looking forward to seeing how that works in practice.trinh wrote:NVMe? :]
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Genabeton
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borka
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Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
gl! 
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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MagicManICT
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Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Looking forward to a totally lag free and high performance game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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SinJin
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loftar
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Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Not sure if ironic or not, but let's try and keep those expectations in check. :)MagicManICT wrote:Looking forward to a totally lag free and high performance game.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MagicManICT
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Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
A little ironic, a little optimistic. How's that?loftar wrote:Not sure if ironic or not, but let's try and keep those expectations in check.MagicManICT wrote:Looking forward to a totally lag free and high performance game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Audiosmurf
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Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
"Looking forward to it being W11 and not W4."? :^)loftar wrote:Not sure if ironic or not, but let's try and keep those expectations in check.MagicManICT wrote:Looking forward to a totally lag free and high performance game.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual