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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Lighthouse
Adding lighthouse type building which provides a bonus sailing speed in a large radius. Could be tied to experience event that you see light in the dark. This will encorage further additions in the future to the seas, with various buffs/debuffs like weather etc.

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Vassteel
- Posts: 718
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Re: Lighthouse
maybe it could add not just a sailing bonus but a slight damage reduction as well
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Lighthouse
Maybe as a part of the realm bonus so that building extensions near the sea would be encouraged?
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Lighthouse
I would love to have a lighthouse as our next new building
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Vassteel1
- Posts: 21
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Re: Lighthouse
So from the discussion in discord on a Purposed Lighthouse
A light house could serve as the starting point for an ocean route. (like the start point of a road)
Inbetween the lighthouses would be Buoys connecting one lighthouse to another. the owner of the lighthouse could generate an item allowing you to connect your ocean rout to their light house. thus allowing automated travel between them
Does not allow fast travel just automated pathing like following a road on land.
to be honest i think this is a really good idea.
A light house could serve as the starting point for an ocean route. (like the start point of a road)
Inbetween the lighthouses would be Buoys connecting one lighthouse to another. the owner of the lighthouse could generate an item allowing you to connect your ocean rout to their light house. thus allowing automated travel between them
Does not allow fast travel just automated pathing like following a road on land.
to be honest i think this is a really good idea.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Lighthouse
+1Vassteel1 wrote:So from the discussion in discord on a Purposed Lighthouse
A light house could serve as the starting point for an ocean route. (like the start point of a road)
Inbetween the lighthouses would be Buoys connecting one lighthouse to another. the owner of the lighthouse could generate an item allowing you to connect your ocean rout to their light house. thus allowing automated travel between them
Does not allow fast travel just automated pathing like following a road on land.
to be honest i think this is a really good idea.
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Hrenli
- Posts: 1169
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Re: Lighthouse
Sound interesting, but there is a danger of turning the ocean into something what w10 used to be closer to the end - a clusterfuck of road signs (but now it will be buoys).Vassteel1 wrote:Inbetween the lighthouses would be Buoys connecting one lighthouse to another.
Might be a false worry and not an issue though. I just personally like the ocean how it is now - without traces of hearthlings (you barely see a fishing net here and there and that's it).
Too old to rock-n-roll, too young to die.
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vatas
- Posts: 5255
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Re: Lighthouse
Lightouses and buoys would presumably be much more expensive than signpost/milestone and maybe require a Realm as well. Wouldn't be as spammable. But still valid point to be had.
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Vassteel
- Posts: 718
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Re: Lighthouse
Hrenli wrote:Sound interesting, but there is a danger of turning the ocean into something what w10 used to be closer to the end - a clusterfuck of road signs (but now it will be buoys).Vassteel1 wrote:Inbetween the lighthouses would be Buoys connecting one lighthouse to another.
Might be a false worry and not an issue though. I just personally like the ocean how it is now - without traces of hearthlings (you barely see a fishing net here and there and that's it).
So to address the issue of buoy spam you can connect your lighthouse to any existing buoy regardless of who originally owned or placed it. that way there is an incentive to use as many existing buoys as possible when making your route. there also should not be a max number of routes attached to a buoy like the current roads. in order to travel a route you must start at the buoy under the coverage of a lighthouseLightouses and buoys would presumably be much more expensive than signpost/milestone and maybe require a Realm as well. Wouldn't be as spammable. But still valid point to be had.
I agree that both the lighthouse and the buoys themselves should be resource heavy.
Just an idea at numbers here: An ocean buoy 200 Stone, 50 Rope, 5 Hard metal ( for the buoy's anchor) 20 boards, 50 leather, 5 soft metal ( for the buoy itself the metal is for its bell ).
The light house should roughly cost slightly more than the Tower with the addition of say 500 Glass and 20 bronze bars.
I feel the lighthouse should have a fuel requirement as well so something like 50l linseed oil per week of operation. if the light goes out you cant travel to it.
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Ants
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