As suggested by MagicManICT, I'm making specific topics for each of the new credo ideas.
These two I'm keeping together, because I think they should be exclusive.
"Cop" Ranger Credo.
Depending on Strider, maybe Nomad.
Possible rewards, in no particular order:
- Exploration +15 and Perception +15;
- Significantly increased Nidbane's effectiveness;
- Melee Combat +15;
- Increased Pony Power (stacks);
Possibly something else scent-related.
"Robber" Criminal Credo.
Depending on Strider, maybe Nomad.
Possible rewards, in no particular order:
- Stealth +15 and Intelligence +15;
- Slightly increased effectiveness when fighting Nidbane;
- Constitution +15;
- Increased Pony Power (stacks);
- Slightly shorter RedHanded buff.
Possibly something else scent-related.
The idea is to have Rangers be better at tracking and fighting criminals, and Criminals be better at hiding and being somewhat tougher.
This is a part of the game I'm mildly familiar with, so input from more expert rangers / criminals is greatly appreciated
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DDDsDD999
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Mr_Bober
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Re: New Credos: Cops and Robbers
Care to explain what would be? Higher bonuses? Some other specific benefit?DDDsDD999 wrote:None of the buffs seem interesting or worth getting at all.
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TheTouchOfGod
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Re: New Credos: Cops and Robbers
Non of the bonuses worth chasing. Stats are just placeholder, pony power is not really needed, RedHanded buff reduction is not enough (or at least some really huge reduction, but it will be broken then). Nidbane are interesting but i am not sure if they even fit current metagameMr_Bober wrote:Care to explain what would be? Higher bonuses? Some other specific benefit?
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Massa
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Re: New Credos: Cops and Robbers
The stats these buff are irrelevant. You'd need something like +200 stealth to make this any good lol, and even then it's not very relevant.Mr_Bober wrote:Care to explain what would be? Higher bonuses? Some other specific benefit?DDDsDD999 wrote:None of the buffs seem interesting or worth getting at all.
Credos are an intensely punishing system that basically fucks you for playing the game. These are not worth adding +2 quests to every tier you do. Credos, to be worth it, need to provide something fundamental and extremely beneficial.
Crime credos would also be unbalanced as a whole. That's probably why they don't touch combat credos or make them, either. They're inherently wrong.


ass blast USA
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wonder-ass
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Re: New Credos: Cops and Robbers
they could simply make combat credo where it doesnt stack with any other credo and can be started before forager/fisher/hunter
kill ant the reward = combat moves
id like this over the rng massacres all animals you see.
kill ant the reward = combat moves
id like this over the rng massacres all animals you see.
see homo sexuality trending,. do not do that.
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Mr_Bober
- Posts: 579
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Re: New Credos: Cops and Robbers
I was told a combat credo was suggested already, but here we go anyway:wonder-ass wrote:they could simply make combat credo where it doesnt stack with any other credo and can be started before forager/fisher/hunter
kill ant the reward = combat moves
id like this over the rng massacres all animals you see.
if we wanted to mix this more with combat, and make it a Tier 0 credo (can get from start), some rewards could be quite simply bonuses to stats (Agility, maybe Con or Str), and skills (UA / MC). Unique combat manoeuvres, or higher levels for the ones that are already there.
Some quests could be to win a Spar, craft a weapon, craft artifacts or hit something with a boarspear maybe?




