They make these optional now because they do not do anything against bots. It is easy to write bots to solve these.MightySheep wrote:or you could just do runescapes method where random NPCs teleport next to you (if you are actively doing something) and offer some low level free item but if you ignore them then they get mad and teleport you away to a random place
it was pretty infrequent but enough to help vs botters
I agree that global pool concept is dumb as fuck
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: global pool is a bad idea and here's why.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: global pool is a bad idea and here's why.
It didn't do anything for botters in Runescape and Haven is a far more open client with far lower security and even less moderator interaction. This would do literally nothing except inconvenience regular players.MightySheep wrote:or you could just do runescapes method where random NPCs teleport next to you (if you are actively doing something) and offer some low level free item but if you ignore them then they get mad and teleport you away to a random place
it was pretty infrequent but enough to help vs botters
areas.forEach((area) => {wonder-ass wrote: so i suggest the same idea the witcher 3 had. spawn in area themed monster/animal in heavily patrolled areas by players, and make it so the monster/animal cant despawn. want to farm more in that area? group effort kill it. the average hermit wont get effected by this change but big factions that farm these spots 24/7 will have to deal with them or farm forageables in different areas leading to people actually exploring.
while(noBigBadMonster) {
loot(area);
}
});
Bots don't care that they have to walk an hour away to loot something.You can always just spin up more bots to balance out the distance traveled. Like literally every other suggestion to stop bots all it does is make it harder on regular players. You have to understand that making something more tedious or more difficult will never, EVER, stop botting.
Last edited by xdragonlord18 on Wed Feb 27, 2019 11:48 pm, edited 1 time in total.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: global pool is a bad idea and here's why.
haha ye! except its quite hard to find good q cave with good q glimmermoss! good luck letting your bot find that!xdragonlord18 wrote:I didn't do anything for botters in Runescape and Haven is a far more open client with far lower security and even less moderator interaction. This would do literally nothing except inconvenience regular players.MightySheep wrote:or you could just do runescapes method where random NPCs teleport next to you (if you are actively doing something) and offer some low level free item but if you ignore them then they get mad and teleport you away to a random place
it was pretty infrequent but enough to help vs botters
areas.forEach((area) => {wonder-ass wrote: so i suggest the same idea the witcher 3 had. spawn in area themed monster/animal in heavily patrolled areas by players, and make it so the monster/animal cant despawn. want to farm more in that area? group effort kill it. the average hermit wont get effected by this change but big factions that farm these spots 24/7 will have to deal with them or farm forageables in different areas leading to people actually exploring.
while(noBigBadMonster) {
loot(area);
}
});
Bots don't care that they have to walk an hour away to loot something.You can always just spin up more bots to balance out the distance traveled. Like literally every other suggestion to stop bots all it does is make it harder on regular players. You have to understand that making something more tedious or more difficult will never, EVER, stop botting.
see homo sexuality trending,. do not do that.
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: global pool is a bad idea and here's why.
You have a group of bots grid search the map and save any caves they find. Then once they are done you spin up a bot for every cave and have them strip search the cave and record all the qualities of all the items they find then, based on how much you want, deploy bots to regularly harvest the top x caves. You could probably do all of that in like a couple days.wonder-ass wrote: haha ye! except its quite hard to find good q cave with good q glimmermoss! good luck letting your bot find that!
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: global pool is a bad idea and here's why.
ya dis did that w10 and got completely wiped.xdragonlord18 wrote:You have a group of bots grid search the map and save any caves they find. Then once they are done you spin up a bot for every cave and have them strip search the cave and record all the qualities of all the items they find then, based on how much you want, deploy bots to regularly harvest the top x caves. You could probably do all of that in like a couple days.wonder-ass wrote: haha ye! except its quite hard to find good q cave with good q glimmermoss! good luck letting your bot find that!
(w9 my bad)
Last edited by wonder-ass on Thu Feb 28, 2019 2:45 am, edited 1 time in total.
see homo sexuality trending,. do not do that.
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: global pool is a bad idea and here's why.
Completely wiped by what?wonder-ass wrote:ya dis did that w10 and got completely wiped.xdragonlord18 wrote:You have a group of bots grid search the map and save any caves they find. Then once they are done you spin up a bot for every cave and have them strip search the cave and record all the qualities of all the items they find then, based on how much you want, deploy bots to regularly harvest the top x caves. You could probably do all of that in like a couple days.wonder-ass wrote: haha ye! except its quite hard to find good q cave with good q glimmermoss! good luck letting your bot find that!
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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DatSheep
- Posts: 540
- Joined: Thu Mar 22, 2018 2:24 am
- Location: A gay place with gay people yes
Re: global pool is a bad idea and here's why.
By Jorbtar I would assume, or they somehow got tired of botting asf
Something died in my basement and gave me rubella
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jacksonblu
- Posts: 78
- Joined: Sat Sep 05, 2015 12:34 am
Re: global pool is a bad idea and here's why.
viewtopic.php?f=39&t=51156
This is the closest thing to Dis getting wiped that I can find, but it is't a complete wipe nor in w10. Still, it set a precedent that if your botting is blatantly out of control, the possibility of some "Divine Intervention" is to be expected.
This is the closest thing to Dis getting wiped that I can find, but it is't a complete wipe nor in w10. Still, it set a precedent that if your botting is blatantly out of control, the possibility of some "Divine Intervention" is to be expected.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: global pool is a bad idea and here's why.
Well, if you go back in history, Dis got wiped in w4, too, but because of the situation and the new mining mechanic, they just nuked the whole world, so we all had to pay for their greed.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: global pool is a bad idea and here's why.
Dis was formed in w6, you know.MagicManICT wrote:Dis got wiped in w4
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.