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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
That's just amazingly weird how it can get two different IP addresses for those domains, since they're just the same CNAME in the DNS. Are you really sure you don't have some weird hosts.txt entry? Either that or a totally broken resolver is pretty much the only way I can explain it, and I can't even fathom in what way the resolver would be broken for that to happen.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
loftar wrote:hosts.txt entry?
I wish I knew what these things meant.loftar wrote:totally broken resolver
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Game lacks more weirdly. Sometimes it's smooth, sometimes it's worse.
Favourite thread: viewtopic.php?f=9&t=3388
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
omg I fixed it. I googled host.txt file and found it in my system32 folder, it was basically an empty file except for 3 lines:loftar wrote:That's just amazingly weird how it can get two different IP addresses for those domains, since they're just the same CNAME in the DNS. Are you really sure you don't have some weird hosts.txt entry? Either that or a totally broken resolver is pretty much the only way I can explain it, and I can't even fathom in what way the resolver would be broken for that to happen.
Code: Select all
213.239.201.139 game.havenandhearth.com
116.193.159.74 hk-002.staticnetcontent.com #added by Windscribe, do not modify.
103.10.197.2 hk-001.staticnetcontent.com #added by Windscribe, do not modify.How those lines got there is beyond me. Maybe I added them years ago for some fking custom client or something? I literally have no memory of this but my PC hasnt been reformatted in about 10 years so it wouldnt surprise me.
Soz for all the commotion
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Last server move you have a man like me tell you to add these lines to make it work, and you do not heed warning of man like loftar who reminds you to remove them later!MightySheep wrote:omg I fixed it. I googled host.txt file and found it in my system32 folder, it was basically an empty file except for 3 lines:loftar wrote:That's just amazingly weird how it can get two different IP addresses for those domains, since they're just the same CNAME in the DNS. Are you really sure you don't have some weird hosts.txt entry? Either that or a totally broken resolver is pretty much the only way I can explain it, and I can't even fathom in what way the resolver would be broken for that to happen.
I removed the lines and it works now.Code: Select all
213.239.201.139 game.havenandhearth.com 116.193.159.74 hk-002.staticnetcontent.com #added by Windscribe, do not modify. 103.10.197.2 hk-001.staticnetcontent.com #added by Windscribe, do not modify.
How those lines got there is beyond me. Maybe I added them years ago for some fking custom client or something? I literally have no memory of this but my PC hasnt been reformatted in about 10 years so it wouldnt surprise me.
Soz for all the commotion
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
For me at least, it still lags with rubber-band-like lag sometimes.
Could be that there are multiple different causes of lag, and I/O was one of them.
I think that some effort should be put to look into other possible causes, and hopefully fix them.
Could be that there are multiple different causes of lag, and I/O was one of them.
I think that some effort should be put to look into other possible causes, and hopefully fix them.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Well, that explains why it did what it did, at least. :)MightySheep wrote:omg I fixed it. I googled host.txt file and found it in my system32 folder, it was basically an empty file except for 3 lines
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
fine if you can play againMightySheep wrote:omg I fixed it.Soz for all the commotion
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Lag-wise things seems to be smooth HOWEVER i frequently get a lag spike of doom that last 3-4 seconds where i can't do anything. Everyone around me get it at the same time so it seems to be server-side.
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KatoKhan
- Posts: 211
- Joined: Fri Oct 28, 2016 1:10 am
Re: Planned downtime: Server move (2019-02-27 13:00 UTC)
Hope it orons itself out but so far my lag actually seems worse than before. Spike last several seconds instead of just stuttering
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