Server Status Thread

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loftar
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Re: Server Status Thread

Post by loftar »

Turns out it was one of those bugs that have been present since before the 2015 release and could have been easily triggered at any time. It's always fascinating when one of them takes multiple years to show up.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Zyean
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Re: Server Status Thread

Post by Zyean »

loftar wrote:Turns out it was one of those bugs that have been present since before the 2015 release and could have been easily triggered at any time. It's always fascinating when one of them takes multiple years to show up.
What was the bug?
Mogyui
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Re: Server Status Thread

Post by Mogyui »

What was the bug?
waga
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Re: Server Status Thread

Post by waga »

no surprise it wasn't found before firebrands are pure cancer , no time to mess around with them
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loftar
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Re: Server Status Thread

Post by loftar »

On a high level, lighting a firebrand didn't properly initialize a variable determining the return value of the crafting function, which, when interrupting it, could cause it to be infinitely recrafted and re-interrupted since the crafting system thought it returned success (due to "craft all").
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Haho9
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Re: Server Status Thread

Post by Haho9 »

loftar wrote:On a high level, lighting a firebrand didn't properly initialize a variable determining the return value of the crafting function, which, when interrupting it, could cause it to be infinitely recrafted and re-interrupted since the crafting system thought it returned success (due to "craft all").
Who in their right mind would "craft all" a firebrand?
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loftar
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Re: Server Status Thread

Post by loftar »

Haho9 wrote:Who in their right mind would "craft all" a firebrand?
Probably just clicking it on reflex.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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VDZ
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Re: Server Status Thread

Post by VDZ »

Haho9 wrote:
loftar wrote:On a high level, lighting a firebrand didn't properly initialize a variable determining the return value of the crafting function, which, when interrupting it, could cause it to be infinitely recrafted and re-interrupted since the crafting system thought it returned success (due to "craft all").
Who in their right mind would "craft all" a firebrand?
Clearly they were trying to waste stamina to drain their hunger bar to eat more food. Wait, I think I'm mixing up H&H versions.
proknah
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Re: Server Status Thread

Post by proknah »

Right now lag seems to be worse than ever.
Ukhata
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Re: Server Status Thread

Post by Ukhata »

every so often just a freeze of the game. its starting to get quite annoying

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