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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Embers
- Posts: 100
- Joined: Sat May 07, 2016 5:15 pm
Re: Stop it!
As for me, I personally think the claim idol should be bashable by hand w vandalism, but that's whole another discussion
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Stop it!
You can just turn on criminal acts and pass through, has been like this since always but the ingame skills are really misleading. I've argued we should rename the current tresspassing skill and give a default one called tresspassing to hint at players this is possible. Can't remember if there's SHP cost or if that's still in place though.Amanda44 wrote:If your main issue with claims is the blocking of rivers, lakes etc then you should really consider just aquiring the trespassing skill ...
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Stop it!
Yes, so you can ... my bad, I momentarily forgot.Sevenless wrote:You can just turn on criminal acts and pass through ...Amanda44 wrote:If your main issue with claims is the blocking of rivers, lakes etc then you should really consider just acquiring the trespassing skill ...
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Stop it!
Why? Use ram/wrecking ball.azrid wrote:naked pclaims and unclaimed palis should become much weaker than they are right now
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Stop it!
If only that was enough. U need a wreaking ball or ram to take down a claim, can't just bash it with vandalism. And given the amount of time those things require to dry, it's unlikely for you to manage it.DPblH wrote:Buy vandalism skill.
I'm all for making it difficult to siege villages and so on, but a naked claim with no other protection shouldn't require a siege engine to be taken down.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Stop it!
What if 'naked' claim protects questgiver?
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Stop it!
So what? Does it has to make it any special from a greedy claim over another resource?DPblH wrote:What if 'naked' claim protects questgiver?
Also, if it's a naked claim protecting the questgiver, vandalism is enough to cut/chip the questgiver anyway. Why the useless wooden pole with a skull on it which failed to give the eternal protection to the poor tree has to be any different?
Too old to rock-n-roll, too young to die.
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Stop it!
This:DPblH wrote:What if 'naked' claim protects questgiver?
And also quetsgiver claiming is another issue, because some jerks enjoy not only claiming them (and forcing u to trespass) but also closing them in a palisade, preventing you from gaining access.Hrenli wrote: Also, if it's a naked claim protecting the questgiver, vandalism is enough to cut/chip the questgiver anyway.
Luckly I haven't see this happen in this world yet, but in W10 there were plenty of walled off NPCs.
(which btw, would be easily solvable by making NPC trees and boulders look different [so they can be identified] and not destroyable [so u don't settle on them])
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Stop it!
People already cried on the forums because of quest givers inside of CF-to-be area.Mr_Bober wrote:Luckly I haven't see this happen in this world yet
Again, CF is a nice example. It should be possible to claim and clean as big area you could find and afford to hold. Big community projects mean big areas. Giving quest givers eternal life will just escalate the problem, not solve it.(which btw, would be easily solvable by making NPC trees and boulders look different [so they can be identified] and not destroyable [so u don't settle on them])
Too old to rock-n-roll, too young to die.

