Lagspike saga

Announcements about major changes in Haven & Hearth.
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Saxony4
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Re: Lagspike saga

Post by Saxony4 »

Only noticed a spike right after the server went live but other than that It's much smoother than it was.
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dullah
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Re: Lagspike saga

Post by dullah »

it is still spiking, even with < 400 players
Fierce_Deity
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Re: Lagspike saga

Post by Fierce_Deity »

The lag persist, its not player count related.
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Burinn
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Re: Lagspike saga

Post by Burinn »

Fierce_Deity wrote:The lag persist, its not player count related.
No one who knew what they were talking about has ever thought it was.
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neoblackheart1
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Re: Lagspike saga

Post by neoblackheart1 »

yeah still saw a spike. Its not super annoying like it used to be though so win in my book.
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loftar
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Re: Lagspike saga

Post by loftar »

Hmm, spikes still seem to be happening, but the disks are behaving differently from before. Will have to investigate further.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Lagspike saga

Post by loftar »

loftar wrote:the disks are behaving differently from before
Actually, it seems the new kernel is just reporting disk activity differently in /sys/block/<device>/stat. Which is kind of annoying, at it seems to be a bit of a downgrade.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ricky
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Re: Lagspike saga

Post by ricky »

just revert back to the old kernal God Loftar, a server restart is a small price to pay for having the tools necessary to fix this lagstravaganza
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loftar
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Re: Lagspike saga

Post by loftar »

ricky wrote:just revert back to the old kernal God Loftar, a server restart is a small price to pay for having the tools necessary to fix this lagstravaganza
From what I can tell, it's exactly the same as prior to the switch.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DatSheep
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Re: Lagspike saga

Post by DatSheep »

Big yikes. Did you do the AB BA switch mentioned? Sorry barely any of these terms make sense to me
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