I mean hide quality, meat quality, etc
something like Like
Fruit bearing = the amount of seeds you get from them.
Size = how much wood you get.
Growth speed = how fast they grow.
Quality bonus wood = % bonus to planks and blocks
Fruit food bonus = % bonus quality when making food out of the fruits.
Sap quality bonus (only for maple and birch)
The bonus could be +/-1 from the parent tree and only visible from growth 25% or higher, also an extra skill or credo should be required to view these qualities.
This would make tree farming so much more interesting.
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SlicingTheMoon
- Posts: 192
- Joined: Wed Sep 02, 2015 12:45 pm
Make trees resemble animals breeding system.
Always working on intelligent Village Designs.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Make trees resemble animals breeding system.
The bulk number of trees you need to plant would make this unpleasant.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Make trees resemble animals breeding system.
With the mid game stage and the amount of resources you have to bring together just for a single tree would make this even more tedious; even while it sounds like an interesting addition
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Make trees resemble animals breeding system.
The amount of resources by mid game for planting trees starts becoming trivial. You should have 3-4 or more compost bins (or more) at that point churning out an ever increasing quality of dirt.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Make trees resemble animals breeding system.
That's not even hitting on water, or clay for pots. And stunting. It would also be ever more information to track per seed harvested from said trees.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Make trees resemble animals breeding system.
Nope. I don't need the same thing twice but much worse.
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Yorla
- Posts: 166
- Joined: Tue Apr 19, 2016 12:37 am
Re: Make trees resemble animals breeding system.
Don't we have enough micromanagement already?
And here I should apologize for my spelling... But I won't! Deal with it 
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SlicingTheMoon
- Posts: 192
- Joined: Wed Sep 02, 2015 12:45 pm
Re: Make trees resemble animals breeding system.
This would open a market for trees and seeds in a completely different way, I think it is the unpleasant things in this game that makes it so great.Sevenless wrote:The bulk number of trees you need to plant would make this unpleasant.
You find people to work with or trade with, specialize in something and take out the best part out of each person.
One person doing everything is impossible already for this game, except for minimalists.
Watching trees grow is about as boring it can get, I am a tree farmer / silk producer, I would love it to be a bit more work.
Mulch you can mass produce, you only need 4 boneglue and wood, then just enough carrots for it to produce mulch, this would just add an organizing factor to it.Jackwolf wrote:With the mid game stage and the amount of resources you have to bring together just for a single tree would make this even more tedious; even while it sounds like an interesting addition
Always working on intelligent Village Designs.
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Make trees resemble animals breeding system.
God no please. Trees are already complex enough like that.

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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Make trees resemble animals breeding system.
with animals you pick two of them, and their stats are compared
but with tree you take only 1 seed
if you whant selection you need to mix something together
but with tree you take only 1 seed
if you whant selection you need to mix something together
