-
kabuto202
- Posts: 125
- Joined: Sat Mar 05, 2011 10:19 pm
Re: Ardennes Hafen Client
Is there a way to view your current combat openings outside of combat?
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
No, once combat relations end the entire combat UI is destroyed. I could potentially look into keeping it alive a little longer until openings hit 0, but not sure what implications that could have. Even full openings typically decay in about ~30 seconds though.kabuto202 wrote:Is there a way to view your current combat openings outside of combat?
-
Roxaereon
- Posts: 99
- Joined: Wed Dec 06, 2017 2:05 pm
Re: Ardennes Hafen Client
Thank you daddy.Ardennesss wrote:Not currently, and yes. I'm in the middle of a themes update which will make the black borders go away, I'll try to add a toggle for transparent quest window when I do that.Roxaereon wrote:Is there a way to make the quest box transparent like in Amber? Also, is the black lining intended?
World 10 - Villager - STK
World 11 - Lawspeaker - Krysaro
World 12 - Lawspeaker - Neimrahava
World 11 - Lawspeaker - Krysaro
World 12 - Lawspeaker - Neimrahava
-
budzilla
- Posts: 184
- Joined: Sat Feb 02, 2019 3:27 am
- Location: Canada
Re: Ardennes Hafen Client
Absolutely loving the theme beta. 
Receiving the following error when trying to drink using the tilde key though.

Receiving the following error when trying to drink using the tilde key though.

-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
Yeah, I purposely put a crash causing line in the drink macro to test the crash log text file write outs and forgot to remove it. Been in bed with food poisoning most of today. Will fix
-
Agame
- Posts: 244
- Joined: Wed Jan 16, 2019 8:10 am
Re: Ardennes Hafen Client
I simply love the current black borders. If you want to make other borders, please make them customizable so some can choose to keep them like they currently are.
Until now they are like a signature of the best HnH client
Until now they are like a signature of the best HnH client
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Ardennes Hafen Client
There definitely is a way. Though it requires that you know all the formulas for how they decay precisely.kabuto202 wrote:Is there a way to view your current combat openings outside of combat?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
I'll try to keep a theme with the borders after the new version.Agame wrote:I simply love the current black borders. If you want to make other borders, please make them customizable so some can choose to keep them like they currently are.
Until now they are like a signature of the best HnH client
-
galkraft
- Posts: 19
- Joined: Sun Jan 06, 2019 11:37 am
Re: Ardennes Hafen Client
I hope I am not repeating an issue in this thread. I tried searching for it...
I do a lot of crafting and for information purposes I still rely on the "menugrid". When I switched to Ardennes the C key (and a few others) were bound to functions different from the default, which do not play well with the menugrid. I understand there's a disable menu grid option, but this is the opposite of what I want. I switched these keybinds to their default values (CTR+E for character screen, for example), but now the keys on the menu grid do not work. No response to anything I press (for example, A + L to lift). Is this a client bug? Or is there a way to fix the menugrid to work like default client, without being forced to use C for Character Sheet?
...I also switched Inventory back to TAB, if that has anything to do with it.
I do a lot of crafting and for information purposes I still rely on the "menugrid". When I switched to Ardennes the C key (and a few others) were bound to functions different from the default, which do not play well with the menugrid. I understand there's a disable menu grid option, but this is the opposite of what I want. I switched these keybinds to their default values (CTR+E for character screen, for example), but now the keys on the menu grid do not work. No response to anything I press (for example, A + L to lift). Is this a client bug? Or is there a way to fix the menugrid to work like default client, without being forced to use C for Character Sheet?
...I also switched Inventory back to TAB, if that has anything to do with it.
-
Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
They shouldn't conflict, no. Are there any keybinds that are "unbound" currently? There's a known (now fixed on the beta version) issue with having keybinds unbound intercepting other keybinds. As long as disable menugrid isn't checked, all menugrid hotkeys should work regardless if they conflict with a keybind in general though. Feel free to hop in the discord and I can h elp troubleshoot it.galkraft wrote:I hope I am not repeating an issue in this thread. I tried searching for it...
I do a lot of crafting and for information purposes I still rely on the "menugrid". When I switched to Ardennes the C key (and a few others) were bound to functions different from the default, which do not play well with the menugrid. I understand there's a disable menu grid option, but this is the opposite of what I want. I switched these keybinds to their default values (CTR+E for character screen, for example), but now the keys on the menu grid do not work. No response to anything I press (for example, A + L to lift). Is this a client bug? Or is there a way to fix the menugrid to work like default client, without being forced to use C for Character Sheet?
...I also switched Inventory back to TAB, if that has anything to do with it.