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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Changing Village Names
Seems like the kind of unnecessary convenience that could be a low price cash shop item. Devs gotta eat, and we already have the equivalent for material types in buildings.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Changing Village Names
as long as i can do something to change my hearthvault's name when i get a new flavor of the month idea

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Changing Village Names
But it Istandbul not Constantinople...Mr_Bober wrote:-1
It makes no sense for villages to just change name out of nowhere. If you really feel like something huge happened and the name needs to be changed, it makes sense that you have to rebuild the idol.
I'd argue that it would be helpful to be able to re-claim banners and such if the original idol has been destroyed.
Name changing would just become a way to confuse players.
It's New York not New Amsterdam...
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Changing Village Names
New Amsterdam was a dutch settlement, hence the name. When it became English, the name was changed.Lunarius_Haberdash wrote: But it Istandbul not Constantinople...
It's New York not New Amsterdam...
Same goes for Istanbul and a bunch of other cities that changed name after being taken over by a different ruler / nation.
City names have never been changed "just because"; it was always the consequence of some great change, it being a new ruler or the town being rebuilt from scratch after being destroyed. Cities keep their names for centuries, not weeks.
That being said, name changing would bring no benefit to the game, but it would bring more chances for abuse and confusion. It being free, linked to authority, or linked to different law speakers, it doesn't really matter; it would still be easy to change name every other week if you wanted to.
I have another suggestion instead, to solve the "what if you make a mistake" problem. Let the Lawspeaker change the village name during the first 24/48 hours from it being founded. That would give you plenty of time to fix any typo or change your mind, without making any other problem.