Now that drinking 10L of alcohol everyday isn't needed for FEP bonuses, why not make it useful for miners, or other high energy intensive jobs.
In addition to adding nice quality scaling ability buffs, and penalties. Alcohol (and tea) could restore a small amount of energy.
Let's face the facts. Do you really think that anyone would smash rocks all day without getting smashed first? Forcing or hearthlings to mine or chop trees all day without drinking a couple cold ones before and after is just unethical.
bonus points for alcohol wound
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MooCow
- Posts: 277
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Burinn
- Posts: 3097
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Re: Dwarfs needs alcohol to get through the working day
OP: It's unethical to make people mine sober.
Also OP: Force miners to drink alcohol to mine correctly.
Also OP: Force miners to drink alcohol to mine correctly.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: Dwarfs needs alcohol to get through the working day
You got it!Burinn wrote:OP: It's unethical to make people mine sober.
Also OP: Force miners to drink alcohol to mine correctly.
Everything I want is ethical, everything I don't like is unethical
Also, technically I suggested tea also do something similar, but don't let those tea drinking degenerates find out!
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Tamalak
- Posts: 879
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Re: Dwarfs needs alcohol to get through the working day
Great suggestion, very thematic that if you have a shitty job you are drunk all the time. Would also mean that we don't require invasive changes to hunger/satiation/FEP/energy system to fix the labor problem.
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MrPunchers
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Re: Dwarfs needs alcohol to get through the working day
when you're chopping trees drunk as shit and suddenly the axe is embedded in you
Suck me good and hard thru my jorts
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linkfanpc
- Posts: 2415
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Re: Dwarfs needs alcohol to get through the working day
LOLMrPunchers wrote:when you're chopping trees drunk as shit and suddenly the axe is embedded in you
imo we need a new system for drinks, where when drinking during feasting it affects satiations, and when drunk anytime else (Mining, for example.) it doesn't affect any satiations but instead functions like Tea in Legacy, just restores energy rather than draining it along with restoring stamina.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Fostik
- Posts: 2525
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- Location: EU
Re: Dwarfs needs alcohol to get through the working day
Alcohol, pipeweed and narcotics must have bonuses that will force players to use them instantly, but then receive hard aftermath.
Stat bonuses is not a thing in this game anymore, will need something better
Stat bonuses is not a thing in this game anymore, will need something better
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Dwarfs needs alcohol to get through the working day
I miss tusk snuff :<Fostik wrote:Alcohol, pipeweed and narcotics must have bonuses that will force players to use them instantly, but then receive hard aftermath.
Stat bonuses is not a thing in this game anymore, will need something better
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Dwarfs needs alcohol to get through the working day
Gah... that was the shit in w7. Load up on snuff and booze before going mining. Tear through the ore like a madman on PCP laced crank....Sevenless wrote:I miss tusk snuff :<Fostik wrote:Alcohol, pipeweed and narcotics must have bonuses that will force players to use them instantly, but then receive hard aftermath.
Stat bonuses is not a thing in this game anymore, will need something better
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.