I'm using Firefox and can't get it to work anymore. Just checked in Chrome and it is working there.Hrenli wrote:Just checked - works fine.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Hafen Material Design Tool (another one)
i guess they never miss huh
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Hafen Material Design Tool (another one)
Still working fine with Firefox on this end.Ferinex wrote:I'm using Firefox and can't get it to work anymore.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Hafen Material Design Tool (another one)
yep - FF DevEd 66.0b8 64 bit works too
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Hafen Material Design Tool (another one)
Darn. Now you gave away the hidden hint in my post about adding additional information (like browser version) when complaining about something not working.
Was hoping to stimulate the related user's gray matter a bit.

Was hoping to stimulate the related user's gray matter a bit.
Last edited by mvgulik on Sat Feb 23, 2019 4:11 am, edited 1 time in total.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Hafen Material Design Tool (another one)
I've added material calculations for selected types. As experimental this added only for Stonestead, Stone Mansion and Stone Tower for now. Please, check this for some bugs and correct calculations.
Some notes:
1) Recipe is invalid if there is some impossible boards involved (from bushes, for example);
2) Currently game cannot support some scenarios for types with 3 different inputs: for example you cannot set primary and tertiary stone of Stone Mansion to one type but you always can buy a sketch for this
.
Press Ctrl+F5 if you do not see any changes.
Some notes:
1) Recipe is invalid if there is some impossible boards involved (from bushes, for example);
2) Currently game cannot support some scenarios for types with 3 different inputs: for example you cannot set primary and tertiary stone of Stone Mansion to one type but you always can buy a sketch for this
Press Ctrl+F5 if you do not see any changes.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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shubla
- Posts: 13041
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- Location: Finland
Re: Hafen Material Design Tool (another one)
Could you make a reverse-tool which would allow us to modify them and turn them back to .res files? 

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Hafen Material Design Tool (another one)
It isn't that trivial.shubla wrote:and turn them back to .res files?
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Hafen Material Design Tool (another one)
Gnome's Cap? Oo
English is neither my native lang, nor my best side...
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Hafen Material Design Tool (another one)
Enjoyment wrote:Gnome's Cap? Oo

Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Hafen Material Design Tool (another one)
could be nice a control for light intensity