Darkins wrote:
You guys , DO NOT fully understand food system that we have now...
there are no "problem" with eating incredible amounts of food.But this topic not about that...
THERE ARE problem with satiation beeing random.
I can eat 3 "honey buns" and get my Bread satiation ~<40%
and someone can eat cupboard of honeybuns and still be at ~80%
i just cant accept this...I want this shit to be less random, thats all.
i dont see any point why it better have <99% CHANCE to satiate instead of 100% satiate
can someone explain me , why food sould be with <99% chance to satiate?
gimme all food with 100% chance to satiate, thats all.
I actually like the random, it makes eating way more interesting. I typically stop after a single saturation hit, but if I have high FEP food I sometimes go for 2-3 hits. I play pretty slow compared to others, but the system works really will with my style.
I literally hate the idea of constant satiations because that means I stop getting proper gains after a single piece of food. Additionally it greatly increases the math load to figure out what food I should eat to gain levels. I like math, but plotting food trends to figure out optional food eating patterns sounds very very boring.
20% chance means that I can typically eat 5. I make sure I have enough to eat 10, and if I only eat 2, then I move on to something else. There are currently only ~2000 players right now, so getting 1 in a billion chances just don't really happen. With 30% Chance of 20%, your cupboard scenario will happen in 1/8 198 330 821 times.
I don't know if they use true random, but it would be wise to switch to a pseudo random sequence if then do. A pseudo random sequence makes your cupboard scenario actually impossible, while keeping the randomness. Using a pseudo random sequence can remove the possibility of a 1 in a million event, or even a 1 in 10 event. It is all up to how the developers implement it.
Most popular games implement pseudo random systems because they have 10 million players. If they didn't, 1 in a billion chance events happen all the time.