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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
The food just needs to be high enough to cover the animal's quality. newborns feed from the mother (or a milk barrel if mother wanders too far away).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Grand List of Simple Questions
on wiki i read this about Realms:
Is this true ? and if so, why it is made like this
http://ringofbrodgar.com/wiki/Realmand crimes committed in a Realm leave no scent.
Is this true ? and if so, why it is made like this
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Grand List of Simple Questions
AFAIK only people sworn to the realm leave no scents on its territory. And I am not sure if this mechanic is still in place (for some reason I thought it is not).Lojka wrote:Is this true ? and if so, why it is made like this
Too old to rock-n-roll, too young to die.
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draguslayer
- Posts: 28
- Joined: Thu Mar 20, 2014 11:55 am
Re: Grand List of Simple Questions
Question about beds. Bed itself make natural wounds healing faster. Travel weaariness also fade faster when you sleep in bed. Higher q of bed - faster rest. Question - hunger replenish while sleeping in bed faster as well?
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KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Grand List of Simple Questions
Nodraguslayer wrote:Question about beds. Bed itself make natural wounds healing faster. Travel weaariness also fade faster when you sleep in bed. Higher q of bed - faster rest. Question - hunger replenish while sleeping in bed faster as well?
Wiki editor.
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Doradus
- Posts: 25
- Joined: Wed Jun 05, 2013 10:37 am
Re: Grand List of Simple Questions
Should i grow beets to feed animal?
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Grand List of Simple Questions
Usually either carrots (highest q, especially useful at the current early game) or pumpkins (easiest to handle regarding mass farming) are used.
Beets would work, but are not preffered.
Beets would work, but are not preffered.
Favourite thread: viewtopic.php?f=9&t=3388
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Grand List of Simple Questions
General consensus: yes. Upsides, more fodder per tile than carrots. Downsides: slower growing time, more inventory to manage per tile.Doradus wrote:Should i grow beets to feed animal?
Pumpkins work, too, but due to the slow growth cycle, they don't raise in quality as fast.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Doradus
- Posts: 25
- Joined: Wed Jun 05, 2013 10:37 am
Re: Grand List of Simple Questions
IIRC there was something like each crop had their own local softcap quality value. Do we still have that system?
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Draguslayer
- Posts: 42
- Joined: Fri Jan 14, 2011 4:29 pm
Re: Grand List of Simple Questions
One more question. How does work softcap of mining stones? For stone axe it works pretty easy. First - stone is hardcapped by masonry and then it softcapped by axe. But pickaxe looks like work different. Any ideas, how exactly? Seems like q of pickaxe multiplied by 1.5 before softcapping, but i'm totally sure it's not like this.