Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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MagicManICT
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Re: Grand List of Simple Questions

Post by MagicManICT »

The food just needs to be high enough to cover the animal's quality. newborns feed from the mother (or a milk barrel if mother wanders too far away).
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Lojka
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Re: Grand List of Simple Questions

Post by Lojka »

on wiki i read this about Realms:
and crimes committed in a Realm leave no scent.
http://ringofbrodgar.com/wiki/Realm

Is this true ? and if so, why it is made like this
Hrenli
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Re: Grand List of Simple Questions

Post by Hrenli »

Lojka wrote:Is this true ? and if so, why it is made like this
AFAIK only people sworn to the realm leave no scents on its territory. And I am not sure if this mechanic is still in place (for some reason I thought it is not).
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draguslayer
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Re: Grand List of Simple Questions

Post by draguslayer »

Question about beds. Bed itself make natural wounds healing faster. Travel weaariness also fade faster when you sleep in bed. Higher q of bed - faster rest. Question - hunger replenish while sleeping in bed faster as well?
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KitsuneG
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Re: Grand List of Simple Questions

Post by KitsuneG »

draguslayer wrote:Question about beds. Bed itself make natural wounds healing faster. Travel weaariness also fade faster when you sleep in bed. Higher q of bed - faster rest. Question - hunger replenish while sleeping in bed faster as well?
No
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Doradus
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Re: Grand List of Simple Questions

Post by Doradus »

Should i grow beets to feed animal?
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Grog
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Re: Grand List of Simple Questions

Post by Grog »

Usually either carrots (highest q, especially useful at the current early game) or pumpkins (easiest to handle regarding mass farming) are used.

Beets would work, but are not preffered.
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MagicManICT
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Re: Grand List of Simple Questions

Post by MagicManICT »

Doradus wrote:Should i grow beets to feed animal?
General consensus: yes. Upsides, more fodder per tile than carrots. Downsides: slower growing time, more inventory to manage per tile.

Pumpkins work, too, but due to the slow growth cycle, they don't raise in quality as fast.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Doradus
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Re: Grand List of Simple Questions

Post by Doradus »

IIRC there was something like each crop had their own local softcap quality value. Do we still have that system?
Draguslayer
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Re: Grand List of Simple Questions

Post by Draguslayer »

One more question. How does work softcap of mining stones? For stone axe it works pretty easy. First - stone is hardcapped by masonry and then it softcapped by axe. But pickaxe looks like work different. Any ideas, how exactly? Seems like q of pickaxe multiplied by 1.5 before softcapping, but i'm totally sure it's not like this.

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