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Ysh
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Re: Convert normal hats into cosmetics with sketchbook
I assume this sketchbook hat will be able to be stolen unlike real cosmetic hat? Or do you suggest we can store this sketchbook hat in fires and keep it between world like real cosmetic hat? Clearly once sketchbook is applied, it will no longer give any bonus.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Convert normal hats into cosmetics with sketchbook
Considering how the sketchbook works, where everything it makes is a realworld object that can be destroyed or stolen (that I'm aware of), I think it would be fair for these cosmetic items to be lootable and not hearthfire stored.Ysh wrote:I assume this sketchbook hat will be able to be stolen unlike real cosmetic hat? Or do you suggest we can store this sketchbook hat in fires and keep it between world like real cosmetic hat? Clearly once sketchbook is applied, it will no longer give any bonus.
And yes, purely cosmetic. No stat bonuses, going in the cosmetic slot.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Ysh
- Posts: 5953
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Re: Convert normal hats into cosmetics with sketchbook
This seem fine to me. I suppose only consideration to make is if it will cut into hats sale too much. Sketchbook is only $2.50USD whereas cheapest hat is $5.00USD. Then again, these sketchbook hats will need to be purchase every world, and can be lost or stolen. Maybe this is fine tradeoff anyway.Sevenless wrote:Considering how the sketchbook works, where everything it makes is a realworld object that can be destroyed or stolen (that I'm aware of), I think it would be fair for these cosmetic items to be lootable and not hearthfire stored.Ysh wrote:I assume this sketchbook hat will be able to be stolen unlike real cosmetic hat? Or do you suggest we can store this sketchbook hat in fires and keep it between world like real cosmetic hat? Clearly once sketchbook is applied, it will no longer give any bonus.
And yes, purely cosmetic. No stat bonuses, going in the cosmetic slot.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Convert normal hats into cosmetics with sketchbook
It could also cost more than 1 sketchbook if there were price concerns I'm sure.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Convert normal hats into cosmetics with sketchbook
It could, yes, but this seem less elegant to me. There is also argument that it is better to have it remain cheap as kind of gateway item. I think this is why many company will offer one time ''new user package'' which will offer useful item at discounted rate. Idea is that first sale is hardest one to make.Sevenless wrote:It could also cost more than 1 sketchbook if there were price concerns I'm sure.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Convert normal hats into cosmetics with sketchbook
-1 if its gonna work exactly like storeshop hats
+1 if after using a sketchbook on a hat, you get one-time copy of it, if you put it on and take it off, it crumbles to dust and you need to ask/make second one AND MAKE IT SO YOU CAN EASLY TELL A STORE HAT FROM SKETCHED HAT, inventory, that is.
+1 if after using a sketchbook on a hat, you get one-time copy of it, if you put it on and take it off, it crumbles to dust and you need to ask/make second one AND MAKE IT SO YOU CAN EASLY TELL A STORE HAT FROM SKETCHED HAT, inventory, that is.
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Convert normal hats into cosmetics with sketchbook
My suggestion is not to clone store hats, I think that would devalue them and the unspoken promise that hats sold stay that way.Lyrroth wrote:-1 if its gonna work exactly like storeshop hats
+1 if after using a sketchbook on a hat, you get one-time copy of it, if you put it on and take it off, it crumbles to dust and you need to ask/make second one AND MAKE IT SO YOU CAN EASLY TELL A STORE HAT FROM SKETCHED HAT, inventory, that is.
That argument directly contradicts microtransaction monetization strategies that are considered the most lucrative to my knowledge. Make everything cheaper isn't necessarily best for the devs long run, even if it would make more consumers happy. Ultimately I want them making enough money to keep being comfortable living off the game.There is also argument that it is better to have it remain cheap as kind of gateway item.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Embers
- Posts: 100
- Joined: Sat May 07, 2016 5:15 pm
Re: Convert normal hats into cosmetics with sketchbook
Would love to have an "appearance" tab that includes clothes as a costume, colouring options and so on. Of course weapons and armor should not be able to go into that tab