A credo for silkfarming, just that simple it can be as cave hermit that asks for forager, quarryman, miner and then cave hermit.+
Well, this one can ask for Tailor and then turn into Silk Credo.
What bonuses can it give?
- +15 Sewing
- +20 Dexterity
-Your cocoons have a chance of giving you an extra Silk Filament
-Chance to get a golden Silk Filament, good curio would and still can be used for Silk Thread
-You always obtain 10 eggs from your Silkmoths (Im still thinking how to make this one works, because i dont know how can the game recognize that "X" Silkmoth its YOURS, same for cocoons).
-*Insert craft only for ppl with the Silkfarm credo*
-Chance for a Silkworm to satiate 2/4 stacks with a Mulberry leaf colelcted by you ( I dont know how annoying can this be cause of the random factor)
-Mulberry leaves collected by you ALWAYS satiate Silkworms by 2/4 instead of 1/4.
Those are my ideas for a credo relationated with Silkfarming, im sure we can have a credo for this, after reading my own ideas probably the best option is the one that accelerate the SilkFarm Process.
PS: I know this year we had the same post about Silkfarming Credo.
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D0fuz15
- Posts: 150
- Joined: Thu Apr 11, 2013 1:41 am
- Location: Chile
SilkFarming Credo
Good idea!
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: SilkFarming Credo
-*Insert craft only for ppl with the Silkfarm credo*

I've asked for specialized silk trays in the past. Would love to be able to silk outside, shoving them in cupboards inside seems really... odd.

I've asked for specialized silk trays in the past. Would love to be able to silk outside, shoving them in cupboards inside seems really... odd.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: SilkFarming Credo
+1
Personally I think the reward for completing the credo should give you an extra filament when unraveling cocoons. Just like with druidic rite you get 2 instead of 1, with the credo you would get 1 extra.
Speed of the process is another thing that, as you pointed out, can be worked on for rewards. I think worms that you pull from the herbalist tables could be considered yours? or maybe that hatched from eggs you put on the table.
Those could either eat faster, or gain more point from a single leaf.
I'm a big fan of unique items for credos, so how about a special silk set of clothing? Maybe a silk pyjama gildable with int and psyche for sweet dreams, or some weird thing like that.
Personally I think the reward for completing the credo should give you an extra filament when unraveling cocoons. Just like with druidic rite you get 2 instead of 1, with the credo you would get 1 extra.
Speed of the process is another thing that, as you pointed out, can be worked on for rewards. I think worms that you pull from the herbalist tables could be considered yours? or maybe that hatched from eggs you put on the table.
Those could either eat faster, or gain more point from a single leaf.
I'm a big fan of unique items for credos, so how about a special silk set of clothing? Maybe a silk pyjama gildable with int and psyche for sweet dreams, or some weird thing like that.
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D0fuz15
- Posts: 150
- Joined: Thu Apr 11, 2013 1:41 am
- Location: Chile
Re: SilkFarming Credo
I totally agree with the clothes you have named right now, please jorb if you read this post and you disagree with the credo at least consider the pyjama clothes, that would be awesome <3
Good idea!
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: SilkFarming Credo
D0fuz15 wrote:I totally agree with the clothes you have named right now, please jorb if you read this post and you disagree with the credo at least consider the pyjama clothes, that would be awesome <3
It would just make sense to have a specific set for sleeping. Maybe it could even affect healing, a little bit.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: SilkFarming Credo
D0fuz15 wrote:+15 Sewing
bad idea, why would I work for peanuts?D0fuz15 wrote:+20 Dexterity
D0fuz15 wrote:Chance for a Silkworm to satiate 2/4 stacks with a Mulberry leaf colelcted by you ( I dont know how annoying can this be cause of the random factor)
only if it is a 100% chance, intentional randomness is bad, especially when your reward depends on thatD0fuz15 wrote:Your cocoons have a chance of giving you an extra Silk Filament
the rest is ok but considering how awful pain credos cause I don't think this change is important for the game, unless they get reworked
Last edited by MadNomad on Fri Mar 15, 2019 2:57 pm, edited 1 time in total.
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D0fuz15
- Posts: 150
- Joined: Thu Apr 11, 2013 1:41 am
- Location: Chile
Re: SilkFarming Credo
Forgot that hard to get credos/high tier credos tend to give bonuses more than base stats, my bad.
Anyway anything that speed up the silkfarm process isnt bad, so it would be awesome if they introduce it
Anyway anything that speed up the silkfarm process isnt bad, so it would be awesome if they introduce it
Good idea!
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
