You know, I always thought this game attracted anal retentive players... and now I know for a fact that my theory is true.
Find me a motte and bailey that had evenly leveled walls... that was the whole point. It was a "fast" construction (days or weeks) to fortify a position.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Make palisade model go deeper into the ground
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Make palisade model go deeper into the ground
I like to build with the terrain. You should see the eye twitches this causes when I show my friends.MagicManICT wrote:You know, I always thought this game attracted anal retentive players... and now I know for a fact that my theory is true.
Find me a motte and bailey that had evenly leveled walls... that was the whole point. It was a "fast" construction (days or weeks) to fortify a position.

Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Make palisade model go deeper into the ground
This is how I do it, too. it takes more mental effort, but nowhere near the game time or labor to move dirt. Everyone I've had comment on my places in the past have thought they looked great. I'll usually even pick a hilltop or ridge to put my house on just so it has the concept of "house on an overlook," even if you can't actually get that in the game.Sevenless wrote:I like to build with the terrain. You should see the eye twitches this causes when I show my friends.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Make palisade model go deeper into the ground
it's usually the best to build on even ground, but what if someones intention is to build on uneven ground? I think they should be able to do that in this case, assuming that the height difference beetween two points next to each other is not too big, ofcourseshubla wrote:Or alternatively, make us unable to build palisade on uneven ground.
the lenght should be just enough to look okay with highest possible height difference and it will be fineLyrroth wrote:that would be unnrealistic and unreal and unnatural for humandkind! devs should fix lenght not fuck up everything else!
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Make palisade model go deeper into the ground
tbh i think the eye twitches are because of your material choices (of lack thereof).Sevenless wrote:I like to build with the terrain. You should see the eye twitches this causes when I show my friends.MagicManICT wrote:You know, I always thought this game attracted anal retentive players... and now I know for a fact that my theory is true.
Find me a motte and bailey that had evenly leveled walls... that was the whole point. It was a "fast" construction (days or weeks) to fortify a position.