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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Walls and Wine
Also where could I find the beach tiles. I imagined they would be the shoreline for water yet I couldn't find any along water sources.
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Game Development: Walls and Wine
Note on building walls:
1. Don't use ridges to block horizontal sides, there'll be an open spot you can't extend to, vertical sides will work.
2. Only the starting cornerpost is expensive, so don't skimp on other cornerposts.
3. When building a gate, place a cornerpost on one end, extend two wall tiles to the other end, build a "cheap" cornerpost, then demolish the 2 walls and replace with a gate.
1. Don't use ridges to block horizontal sides, there'll be an open spot you can't extend to, vertical sides will work.
2. Only the starting cornerpost is expensive, so don't skimp on other cornerposts.
3. When building a gate, place a cornerpost on one end, extend two wall tiles to the other end, build a "cheap" cornerpost, then demolish the 2 walls and replace with a gate.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Walls and Wine
Easy for you to say.Blaze wrote:then demolish the 2 walls and replace with a gate.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Walls and Wine
What, exactly, do you mean by this? Which way is the wall running, and which way is the ridge running? Is this with a wall running N/S and a ridge running E/W, or... what?Blaze wrote: 1. Don't use ridges to block horizontal sides, there'll be an open spot you can't extend to, vertical sides will work.
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Game Development: Walls and Wine
If the bridge is running parallel E/W of your wall, it can block the spaces directly north/south of it. But if the wall is running perpendicular to the ridge, (Ridge is going N/S and fence is going E/W), then there'll be a small space that someone can squeeze through.Malicus wrote:What, exactly, do you mean by this? Which way is the wall running, and which way is the ridge running? Is this with a wall running N/S and a ridge running E/W, or... what?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Walls and Wine
Your explanation leaves much to be desired. Let me rephrase it. My wall is running north to south. The ridge is running east to west. Is there a problem, and if so, where?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Walls and Wine
Well, Blaze's explanations aside, it would be easy for you to test; just put out the construction sign for the cornerpost, put one piece of material in it and see if you can walk by it.Malicus wrote:Your explanation leaves much to be desired. Let me rephrase it. My wall is running north to south. The ridge is running east to west. Is there a problem, and if so, where?
It should be noted, by the way, that the initial cornerposts don't have to be tiled -- you can place them out-of-tile as always by holding down shift. Since all further building extends from it, everything will still match up. Of course, if you plan to build more than one initial cornerpost to start from, you'll probably want to tile them.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Walls and Wine
That's what I'd been trying, and I hadn't noticed any problems, but since Blaze mentioned it, I was a bit worried.
Also, did the server just crash?
Also, did the server just crash?
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Walls and Wine
Ouch.
just lost:
1 steel,
1 breast plate,
1 b12 axe,
1 rangers boots,
1 big bear banger
3 silk eggs
some other small stuff.
Oh well, now I've got some targets
just lost:
1 steel,
1 breast plate,
1 b12 axe,
1 rangers boots,
1 big bear banger
3 silk eggs
some other small stuff.
Oh well, now I've got some targets