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arriel
- Posts: 221
- Joined: Sun Mar 07, 2010 9:40 pm
Wrath of the dead
When a character was killed and his tombstone appeared in spawn room, there is an option for a successor to either inherit OR to impose wrath of the dead. When choosing wrath, dead chracter`s claim is destroyed and is no longer viable for the taking, new character spawns without any bonus of the dead one, but instead killer of the dead ancestor recieves permanent penalty to stats and skills equal to the bonus that a successor would have recieved if he spawned using Inherit option.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Wrath of the dead
arriel wrote:When a character was killed and his tombstone appeared in spawn room, there is an option for a successor to either inherit OR to impose wrath of the dead. When choosing wrath, dead chracter`s claim is destroyed and is no longer viable for the taking, new character spawns without any bonus of the dead one, but instead killer of the dead ancestor recieves permanent penalty to stats and skills equal to the bonus that a successor would have recieved if he spawned using Inherit option.
so you try to raid me but i kick your ass and i am the one that gets to lose 25 or 75 % of my skill cause i was stronger?
no.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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Sidran
- Posts: 101
- Joined: Wed Mar 17, 2010 2:41 am
Re: Wrath of the dead
Interesting concept but, as kralmir noted, wacky things can happen.
Refining this idea might be very interesting IMO.
Refining this idea might be very interesting IMO.
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arriel
- Posts: 221
- Joined: Sun Mar 07, 2010 9:40 pm
Re: Wrath of the dead
Refining how?Sidran wrote:Interesting concept but, as kralmir noted, wacky things can happen.
Refining this idea might be very interesting IMO.
Kralmirs example happen much less often than the other way around, just read the forums.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Wrath of the dead
even so, why should i lose a huge amount of my skills cause i got stronger and desided i wanted to plunder your town?
yes a lot of griefers are overpowered but this, in its current form is not a solution, you just turn around what group gets raped, instead of the weak farmers it becomes the strong warriors that get fucked. griefer or non griefer.
yes a lot of griefers are overpowered but this, in its current form is not a solution, you just turn around what group gets raped, instead of the weak farmers it becomes the strong warriors that get fucked. griefer or non griefer.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Wrath of the dead
Stuff that is written down by 2 or 3 random persons always reflects reality to 100%, just look at that thread in the Inn...arriel wrote:Refining how?Sidran wrote:Interesting concept but, as kralmir noted, wacky things can happen.
Refining this idea might be very interesting IMO.
Kralmirs example happen much less often than the other way around, just read the forums.
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Sidran
- Posts: 101
- Joined: Wed Mar 17, 2010 2:41 am
Re: Wrath of the dead
Possibility to make some special choices upon death, for example. Choices that we can make only once in a while when we die. I still dont know what that might be, but your idea inspired me to see it as a starting point for other choices, not necessarily kamikaze approach.arriel wrote: Refining how?
...
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Wrath of the dead
So all the thieves and griefers I kill have the option of permanently crippling me? Sounds great!
Cheerleader
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Wrath of the dead
Sounds like a good idea, but I think the haunted person should be able to remove the stat loss by noticing there's something strange in his neighbor hood and knowing who he's going to call.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Wrath of the dead
Well, let's just say you needn't worry too much.Onionfighter wrote:So all the thieves and griefers I kill have the option of permanently crippling me? Sounds great!
springyb wrote:Sounds like a good idea, but I think the haunted person should be able to remove the stat loss by noticing there's something strange in his neighbor hood and knowing who he's going to call.
"Object-oriented design is the roman numerals of computing." -- Rob Pike