>current year
>still mixing fresh and dried hides
get it together folks! drieds near the tubs, fresh near the racks! next you're gonna say you want an intestine pile and a entrail pile!
Good idea though. Also make the stockpiles hold 100 hides
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Make fresh hide stockpiles differ from dried ones
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Make fresh hide stockpiles differ from dried ones
Actually most things should be possible to mix in a pile. This would enable "trash piles" with all kinds of stuff.
I am against pandering to the lazy people.
I am against pandering to the lazy people.

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Zepar72
- Posts: 226
- Joined: Mon Jan 15, 2018 2:36 am
Re: Make fresh hide stockpiles differ from dried ones
ricky wrote:>current year
>still mixing fresh and dried hides
get it together folks! drieds near the tubs, fresh near the racks! next you're gonna say you want an intestine pile and a entrail pile!
Good idea though. Also make the stockpiles hold 100 hides
Sarcasm or not, different piles for intestines and entrail would be awesome too. Simple QoL changes, so you don't mix piles by inputing stuff with shift-alt. Or just make intestines act as entrails in recipes (not working the other way around ofc).
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Make fresh hide stockpiles differ from dried ones
They should work like ores and stones.
Can be put in the same pile, but if put in different ones they have different aspect.
Same thing could happen with flowers, leaves, clay, bricks, etc... but I guess it's not really necessary
Can be put in the same pile, but if put in different ones they have different aspect.
Same thing could happen with flowers, leaves, clay, bricks, etc... but I guess it's not really necessary
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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Make fresh hide stockpiles differ from dried ones
I think a good idea would be maybe something like, right click -> generic stone/flower/etc stockpiles, second right click -> specific type of stockpile, or maybe just a stockpile flower menu, cus I could see people wanting like, specific dried bat hide or bear hide, etc
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Make fresh hide stockpiles differ from dried ones
All of these QoL requests lately are a little weird, is it really that hard to organize yourselves?
Suck me good and hard thru my jorts
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Make fresh hide stockpiles differ from dried ones
Many of them are not that new.MrPunchers wrote:All of these QoL requests lately are a little weird, ...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Make fresh hide stockpiles differ from dried ones
It's not, but then again most are easy things to do, so why not?MrPunchers wrote:All of these QoL requests lately are a little weird, is it really that hard to organize yourselves?
We know the devs are busy with the client thingy, and the server just got a reset, so everything that would require a lot of work, or a world reset, is off the table for a while.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Make fresh hide stockpiles differ from dried ones
Loftar is busy with the client thingy, jorb should be well able to do the stockpile thingy by himself.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020