-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Slimes don't fit haven's setting and should be replaced
The only complaint I have about slimes is that they shouldn't spawn en-masse but a big one that, through combat, will split several times.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Slimes don't fit haven's setting and should be replaced
I personally like some fantasy in the game. Gives the whole experience a lot of flavor.


-
Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Slimes don't fit haven's setting and should be replaced
i love slimes in games. but they feel out of place in Haven. for measuring any Haven idea i tend to consider: "would a viking do that?". i can see a viking go into a cave and battle some oversized underground creature. i don't see one surrounded by green blobs.
Haven feels too sophisticated for slimes. should be more Beowulf and less How to train your dragon.
-
Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Slimes don't fit haven's setting and should be replaced
baby cave louse replacing slimes?
-
Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Slimes don't fit haven's setting and should be replaced

❤Haven's most kawaii retarded ethot karen❤


-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Slimes don't fit haven's setting and should be replaced
Not that it really matters but maple trees do grow in germany and southern scandinavia.
https://en.wikipedia.org/wiki/Maple

https://en.wikipedia.org/wiki/Maple

Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Slimes don't fit haven's setting and should be replaced
Customization also allows for things that don't fit Haven's setting.



We didn't learn about maple syrup until America was discovered, though.
You're right. My bad!Sevenless wrote:Not that it really matters but maple trees do grow in germany and southern scandinavia.
https://en.wikipedia.org/wiki/Maple
We didn't learn about maple syrup until America was discovered, though.
❤Haven's most kawaii retarded ethot karen❤


-
Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Slimes don't fit haven's setting and should be replaced
Well, I look at the setting as sort of realistic (ish) world with some bullshit added by herthlings as how they would tell others of their deeds (which is pretty much what all the myths are). Hearthlings are plain stupid (just look at that face) and don't have wide imagination. So when it comes to inventing their own heroic deeds and monsters it's not dragons but just bigger version of everyday encounters (ants, beavers, bats dungeons make much more sense then). And from such angle alive slime living in a cave is sort of ok...
Too old to rock-n-roll, too young to die.
-
Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Slimes don't fit haven's setting and should be replaced
That houseAnts wrote:
-
Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Slimes don't fit haven's setting and should be replaced
i know, i hate all the dumb hats. they're adding things out of theme because they're running out of ideas, it feels like. it's like they're stuck in this cycle of having to deliver new things constantly that the core theme is deteriorating. of course some silly stuff and poetic license for more depth (like silk and drugs) is fine but it's building up. if you showed that picture to someone who's never heard of Haven they would go "wtf is it about".Ants wrote: