Tree and rock quests are still a bit of a game breaker atm. You can continuously reset hunger with them, and while the new satiation changes have improved the situation a bit they have far from resolved it, and the lp you get from quest givers is ridiculous and makes it almost unnecessary to bother getting the stats to develop good curios.
Suggestion would simply be to remove lp, xp and hunger rewards from quests entirely and replace with decent item rewards, such as gildings, garment needles, metal, hardened leather, curios, gems etc.
Would also be nice if you had a choice of two or three rewards, having a choice of rewards could be given by a credo.
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magisticus
- Posts: 268
- Joined: Sat Aug 30, 2014 2:57 am
- Location: Tavistock, Devon, UK
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jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Change to Quests
-1/+1
Rewards should be continent based increases to animals/natural trees clay etc.(weighted)
your literally helping nature.
Xp is 100% fine, LP and hunger reductions are stupid.
Rewards should be continent based increases to animals/natural trees clay etc.(weighted)
your literally helping nature.
Xp is 100% fine, LP and hunger reductions are stupid.
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Change to Quests
no. why would i ever bother with hardened leather production if i can just power quest it? your idea is as good as not doing anything.
either limit to bring down power gamers or dont touch it at all and live with wisdom that you wont be the best, alone
either limit to bring down power gamers or dont touch it at all and live with wisdom that you wont be the best, alone