Yup, exactly same what we've done. Just encourage them by placing angry runestones next to their main entrances.Potjeh wrote:No thanks. I walled a questgiver with an open visitor gate and trespass permissions for white. It lets me protect my neighbouhood questgiver and makes a great spot for a shop because the questgiver brings people in.
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Claimed quest givers should die
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Claimed quest givers should die
lol you new or something? just because youre mad that some qg spawned / was walled by people that probably did not even know they have one inside.
you take the ability to protect them in same way so killing is easier
only fix that is correct is to move a questgiver after 24h on v-claimed land or on kill else you doing same amount of harm as you try to fix
you take the ability to protect them in same way so killing is easier
only fix that is correct is to move a questgiver after 24h on v-claimed land or on kill else you doing same amount of harm as you try to fix
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Claimed quest givers should die
Unfortunately you're the minority.Potjeh wrote:No thanks. I walled a questgiver with an open visitor gate and trespass permissions for white. It lets me protect my neighbouhood questgiver and makes a great spot for a shop because the questgiver brings people in.
Many people don't allow access, and plenty more don't even know they have a quest giver in their claim, if the claim is large enough.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Claimed quest givers should die
I've put an angry runestone just yesterday. Was visiting central continent on a nomad quest. In the middle of fucking nowhere there was my quest tree surrounded by stupidest system of several layers of palisade/wooden gates (the guy who "designed" that monstrosity should really talk to psychotherapist ASAP). Inner gates closed, no rummaging for white. Fucktards...Lightning2 wrote:Yup, exactly same what we've done. Just encourage them by placing angry runestones next to their main entrances.
OTOH there was quite high q bear in the vicinity, so the trip was not completely in vain.
Too old to rock-n-roll, too young to die.