I see where you're coming from here, but I'd rather see them be kobolds with essentially the same behaviors.jorb wrote:It's a bit out of theme, sure, but it's also an RPG trope, and Haven is pretty big on those. Not keen on removing anything ever.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Slimes don't fit haven's setting and should be replaced
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Slimes don't fit haven's setting and should be replaced
agreed, slimes should really be gelatinous cubes
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Slimes don't fit haven's setting and should be replaced
Kobolds splitting upon death? wtf?Lunarius_Haberdash wrote:I'd rather see them be kobolds with essentially the same behaviors.