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Kirche
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Re: New Siege Implementation: Siege Claims
what is it that the two of you have against allowing people to upgrade palisades to brickwalls?
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Dakkan
- Posts: 666
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Re: New Siege Implementation: Siege Claims
W12 when?jorb wrote:There's rarely a good time.DDDsDD999 wrote:Kinda dumb you guys are doing this right now, and potentially screwing over a lot of village designs that have been built.
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Ysh
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Re: New Siege Implementation: Siege Claims
Other similar consequence to this, it seem that a man can create a dummy claim 100 tiles away from target claim. He will build siege machine and gain maximum authority on this claim, then build second dummy claim 50 tile in between first dummy and target. Attacking second dummy claim will create half full siege claim which touches target claim. From here, he can siege target in effectively half the time.Ysh wrote:
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Ozzy123
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Re: New Siege Implementation: Siege Claims
Well you guys can do whatever you want, it's your game after all heh. Not saying it's happening now but adding something mandatory for every single village/player in middle of the world just doesn't seem like a right thing to do, with that attitude im afraid that you guys will for example add some new credo when everyone will be at 100 quest/level and that credo will be 100% mandatory for everyone to live, like idk +50% food efficiency or +100% cleave damage or something like that. Of course, you can add that but is that good for anyone? I don't think so.loftar wrote:Are you arguing that we cannot ever add better walls?Ozzy123 wrote:Last world palisades and brickwalls required exactly the same amount of time to be sieged tho, right now if brickwalls are gonna take more then yeah palisades are kinda nerfed, or more like brickwalls are just buffed, which makes them mandatory for protection.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
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Omnipotent
- Posts: 291
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Re: New Siege Implementation: Siege Claims
By implementing this change you are buffing BWalls, which in turn, is a nerf on palisades. We've all already built our bases using palisades as there was previously negative benefit in a brick wall (it was the same end result but for more time and energy).jorb wrote:Palisades would not be worse than they were last world, though. There is no nerf on palisades.
The problem is not last world, it's this world. If you have ANYTHING you want to preserve, you have them behind your walls. But this changes the strength of every pre-existing wall.
If this were the beginning of the world, it would be easy for me to just build my base from the ground up with brick walls. But being that this is 150-160 days into the world, 99% of us already have our bases established. There is no way to improve our palisades without personally bashing them down ourselves, which leaves us open to being raided. So currently, in order to upgrade your walls to help protect yourself from getting raided, you have to raid yourself while hoping nobody else raids you too. It's a catch 22 that doesn't really make any sense.
If we were able to upgrade pre-existing walls however, we could simply upgrade our palisades into brick walls. And then there would be no problem for people who already built their palisades. Even if the pali to brick wall upgrade was only available for a few days it would be better than nothing.
False.jorb wrote:Disagree with that, fam. You can build a new wall around your base.
Take for example a village that has settled on an island. They were ambitious and already extended their walls to the maximum possible borders available. They want the best defense for themselves, and they build palisades all around it to defend their base. This change gets implemented and they decide they would like to upgrade to brick walls. But in order to build brick walls, they have to either destroy the already existing walls, or build another wall inside of that wall which will still probably need to get bashed in some places.
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bmjclark
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Re: New Siege Implementation: Siege Claims
W11 was a great time, you know, before everyone built towns that they may have to just move out of if they want to actually be properly safe under this new system. Honestly, if you give people the ability to upgrade to brickwalls this really isn't even that big of an issue.jorb wrote:There's rarely a good time.DDDsDD999 wrote:Kinda dumb you guys are doing this right now, and potentially screwing over a lot of village designs that have been built.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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shubla
- Posts: 13041
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- Location: Finland
Re: New Siege Implementation: Siege Claims
24 real life hours is the minimum.loftar wrote:The reason we haven't posted them is simply that we haven't actually decided on them yet, so feel free to opine. Here are some options off the top of my head:Ysh wrote:I think probably people will be worried here until they see numbers.
- Palisade: 18 hours; Brickwall: 24 hours
- Palisade: 24 hours; Brickwall: 32 hours
Some people don't play the game 24/7. Being able to destroy somebodys walls in less than 24 hours is too harsh.
I agree that some village designs are ruined.
Some villages have literally been built on places, according to the siege mechanics in beginning of the world.
Last edited by shubla on Tue Mar 19, 2019 11:05 pm, edited 1 time in total.

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jorb
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Re: New Siege Implementation: Siege Claims
That latter part he could presumably be warned about. Your first scenario was stronger. Considering.Ysh wrote:Other similar consequence to this, it seem that a man can create a dummy claim 100 tiles away from target claim. He will build siege machine and gain maximum authority on this claim, then build second dummy claim 50 tile in between first dummy and target. Attacking second dummy claim will create half full siege claim which touches target claim. From here, he can siege target in effectively half the time.Ysh wrote:
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: New Siege Implementation: Siege Claims
The point about that would be that you are warned more than one expansion away, so you still have the same (or more, if you discover it on your own) time to prepare for and counter it.Ysh wrote:Other similar consequence to this, it seem that a man can create a dummy claim 100 tiles away from target claim. He will build siege machine and gain maximum authority on this claim, then build second dummy claim 50 tile in between first dummy and target. Attacking second dummy claim will create half full siege claim which touches target claim. From here, he can siege target in effectively half the time.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Omnipotent
- Posts: 291
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Re: New Siege Implementation: Siege Claims
A good time would be on world restart. You know, before people already have walls built?jorb wrote:There's rarely a good time.DDDsDD999 wrote:Kinda dumb you guys are doing this right now, and potentially screwing over a lot of village designs that have been built.
