New Siege Implementation: Siege Claims

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: New Siege Implementation: Siege Claims

Post by shubla »

Ardennesss wrote:
jorb wrote:
yozzik111 wrote:but changing walls or adding new are kinda groundbreaking for basebuilding.
Yeah, except the assumption that brick walls would be permanently useless was perhaps one you were bold to make.
The fact you can say this with a straight face and be completely serious baffles me. Are we really supposed to build/play this game around the idea that you can/will make drastic changes to a core mechanic at any time and we should be able to adapt?
Game is in alpha stage and things change all the time. Core mechanics too.
If devs couldn't do any major changes to the game, except in world resets. That would slow down development of the game quite massively. (or result in way too frequent resets)
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Omnipotent
Posts: 291
Joined: Wed Aug 19, 2009 9:55 pm
Location: California

Re: New Siege Implementation: Siege Claims

Post by Omnipotent »

loftar wrote:
Omnipotent wrote:So what, day 1 we should all have known you were going to change siege like this?
>there are two walls
>one is more expensive than the other and gives a more sturdy appearance
>i wonder if it's ever going to be relevant to have that one...
So just because it has a 'sturdy appearance'? Purely aesthetic reasoning? Then am I to assume that changes like this should start happening to other sectors of the game as well?

jorb wrote:Assuming that brick walls were intended to be useless is -- pardon my French -- pretty dumb.
Then why is it that bwalls have been useless for the majority of the time this game has been around?
User avatar
borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: New Siege Implementation: Siege Claims

Post by borka »

Why is this in C&I and not Announcements?

Might get missed ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: New Siege Implementation: Siege Claims

Post by jorb »

Brick walls had a significant use case in Legacy, which represents quite a bit of the game's life.

Cost, bruh. Brick walls cost a lot more.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: New Siege Implementation: Siege Claims

Post by shubla »

borka wrote:Why is this in C&I and not Announcements?

Might get missed ...
Because shubla and ysh ruined the fun yet again!!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: New Siege Implementation: Siege Claims

Post by Kirche »

jorb wrote:You can certainly expect that things more expensive and sturdier aren't intended to have no use, and I can't see how you with an equally straight face can argue against that. Do you think it is by design that brick walls are more expensive yet useless?
You can certainly expect that they should, but when several years of experience tells you otherwise I don't see why it remains a reasonable expectation for you to change it mid world
User avatar
Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: New Siege Implementation: Siege Claims

Post by Kirche »

jorb wrote:Brick walls had a significant use case in Legacy, which represents quite a bit of the game's life.

Cost, bruh. Brick walls cost a lot more.
legacy is irrelevant
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: New Siege Implementation: Siege Claims

Post by shubla »

What kind of design does your village have if you cannot build a single brickwall around it?
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Burinn
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: New Siege Implementation: Siege Claims

Post by Burinn »

Kirche wrote:
jorb wrote:Brick walls had a significant use case in Legacy, which represents quite a bit of the game's life.

Cost, bruh. Brick walls cost a lot more.
legacy is irrelevant

My arbitrary time frame dictates the relevancy of previous game mechanics!
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: New Siege Implementation: Siege Claims

Post by Kirche »

shubla wrote:What kind of design does your village have if you cannot build a single brickwall around it?
a fucking river

Return to “Critique & Ideas”