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Kirche
- Posts: 434
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Re: New Siege Implementation: Siege Claims
just bring back brickbashing
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: New Siege Implementation: Siege Claims
No, you are simply making your usual nuanceless and boolean arguments. There is an entire scale between your supposed dialectical oppositions, which is perfectly legitimate. Games can be more or less complex, and that's fine.Potjeh wrote:As the defender it is of utmost importance that you understand the siege system perfectly. The attacker stands to lose fairly little and fuckups aren't that bad, the defender stands to lose *everything* so any fuckups are totally unacceptable. Coincidentally, it takes a lot less hours of gameplay to find yourself in the role of defender than it does to be in the role of attacker.
The exact implications of all PvP situations are *obviously* not going to be obvious to a noob on the first play through. How could they be. They aren't obvious to me, ten-eleven years into development. Get real.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
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Re: New Siege Implementation: Siege Claims
The results of siege itself are boolean tho. But OK, whatever, all your design is perfect and it's the users' fault they can't comprehend it's magnificence.
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jorb
- Posts: 18715
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Re: New Siege Implementation: Siege Claims
Yes, Potjeh, that was the point, which is why I altered the original suggestion half-way into this thread due to criticism that was, you know... relelvant, concrete, and on point.Potjeh wrote:But OK, whatever, all your design is perfect and it's the users' fault they can't comprehend it's magnificence.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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rye130
- Posts: 2557
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Re: New Siege Implementation: Siege Claims
This seems like its bringing back a lot of fuckery with concentric claims to avoid siege authority transfering to concentric walls.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: New Siege Implementation: Siege Claims
It's still an unintuitive process because it is entirely rooted in game specific mechanics and has zero analogy to real world processes. It's just adding layers of convolution on top of each other for no good reason. I'm sure all the mechanical and interface quirks of Battlecruiser 3000AD made perfect sense to anyone with in-depth knowledge of the game's mechanics, but it still doesn't mean they were good design.
Last edited by Potjeh on Wed Mar 20, 2019 12:50 am, edited 1 time in total.
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loftar
- Posts: 9096
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Re: New Siege Implementation: Siege Claims
I've no idea what you're getting stuck on, but how about this? Let the upper-left pclaim be your forward base claim, if you will.Kaios wrote:...why would it be there... and not like... where they are sieging?
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"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: New Siege Implementation: Siege Claims
No doubt I'd like to remove all claim magic altogether, but it's easier said than done. See the current situation, for instance. Mind you, almost all of it stems from us trying to compensate for the fact that players aren't online 24/7, which in itself is an unrealistic scenario with zero analogy to real world processes.Potjeh wrote:It's still an unintuitive process because it is entirely rooted in game specific mechanics and has zero analogy to real world processes. It's just adding layers of convolution on top of each other for no good reason.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
- Posts: 18715
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Re: New Siege Implementation: Siege Claims
I don't disagree. Feel entirely free to look at the problems we're trying to solve, and suggest something better.Potjeh wrote:It's still an unintuitive process because it is entirely rooted in game specific mechanics and has zero analogy to real world processes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: New Siege Implementation: Siege Claims
I got palisades and I am not too worried.
18h is plenty of time to hide away my valuables on lower levels, different claimed bases or alts.
I predict siege still won't be too common.
I really like that with this change you can finally free those walled resources in a sane way.
18h is plenty of time to hide away my valuables on lower levels, different claimed bases or alts.
I predict siege still won't be too common.
I really like that with this change you can finally free those walled resources in a sane way.

