Ugh, why'd you have to tell him this? It was funny watching him complain about something he didn't understandloftar wrote:Alt+0-9 chooses one of ten hotkey bars in the default client.shubla wrote:The default client has only 9 hotkeys (1-9 numbers).
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Ardennesss
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Re: More server side autodrink slots
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shubla
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Re: More server side autodrink slots
And how should one know that!loftar wrote:Alt+0-9 chooses one of ten hotkey bars in the default client.shubla wrote:The default client has only 9 hotkeys (1-9 numbers).

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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Granger
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Re: More server side autodrink slots
In case your point is that the official client should backport QoL features from the customs: I agree.
Someone being here since 2013 not knowing this should remind that the still missing manual (for the official client and the possible interactions with the game world that a player needs to know about) is too low on your todo list.loftar wrote:Alt+0-9 chooses one of ten hotkey bars in the default client.shubla wrote:The default client has only 9 hotkeys (1-9 numbers).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: More server side autodrink slots
My first account was created on 2011Granger wrote:In case your point is that the official client should backport QoL features from the customs: I agree.
Someone being here since 2013 not knowing this should remind that the still missing manual (for the official client and the possible interactions with the game world that a player needs to know about) is too low on your todo list.loftar wrote:Alt+0-9 chooses one of ten hotkey bars in the default client.shubla wrote:The default client has only 9 hotkeys (1-9 numbers).

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Ardennesss
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Re: More server side autodrink slots
Granger wrote:In case your point is that the official client should backport QoL features from the customs: I agree.
Someone being here since 2013 not knowing this should remind that the still missing manual (for the official client and the possible interactions with the game world that a player needs to know about) is too low on your todo list.loftar wrote:Alt+0-9 chooses one of ten hotkey bars in the default client.shubla wrote:The default client has only 9 hotkeys (1-9 numbers).
Based on this quote, I'm pretty sure it's not on the to-do list at all.jorb wrote:Of course not. A game is allowed to have rules that you need to learn.Potjeh wrote:Any critically important feature of a game should be immediately obvious and self-explanatory to a brand new user.
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loftar
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Re: More server side autodrink slots
Being in a manual would pretty much be the definition of a mechanic you need to learn.Ardennesss wrote:Based on this quote, I'm pretty sure it's not on the to-do list at all.jorb wrote:Of course not. A game is allowed to have rules that you need to learn.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ardennesss
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Re: More server side autodrink slots
Being in a manual to me is a mechanic you read about, not a mechanic you learn. Learning video game mechanics imply doing so via experience. I suppose I can see how someone's definition of learning might differ though.loftar wrote:Being in a manual would pretty much be the definition of a mechanic you need to learn.Ardennesss wrote:Based on this quote, I'm pretty sure it's not on the to-do list at all.jorb wrote:Of course not. A game is allowed to have rules that you need to learn.
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loftar
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Re: More server side autodrink slots
Quite clearly, in the discussion you quoted from, the context was mechanics that need to be explicitly learned, vs those that are completely intuitive and require no explicit introduction.Ardennesss wrote:Being in a manual to me is a mechanic you read about, not a mechanic you learn. Learning video game mechanics imply doing so via experience. I suppose I can see how someone's definition of learning might differ though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ardennesss
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Re: More server side autodrink slots
Given the context and the poster's history and open feelings toward people playing this game and "learning" things, that wasn't the assumption I made. We're talking about an individual who posted "Die noobs, die" in a thread complaining about the steep penalties for learning about snake bites.loftar wrote:Quite clearly, in the discussion you quoted from, the context was mechanics that need to be explicitly learned, vs those that are completely intuitive and require no explicit introduction.Ardennesss wrote:Being in a manual to me is a mechanic you read about, not a mechanic you learn. Learning video game mechanics imply doing so via experience. I suppose I can see how someone's definition of learning might differ though.
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Granger
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Re: More server side autodrink slots
I was refering to a manual about how to interact with the game (how to operate the client to control the character and manipulate the world). Trying all possible combinations was fine when there was a joystick and less buttons than a human has fingers on one hand, but even then the arcade machines had labels next to the buttons.
I don't think of having to find out by trial and error to eg. hold ctrl when clicking something in an inventory to drop it but to hold the same modifier when clicking the world with something to not drop it as being a meaningful experience to the user.
I don't think of having to find out by trial and error to eg. hold ctrl when clicking something in an inventory to drop it but to hold the same modifier when clicking the world with something to not drop it as being a meaningful experience to the user.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020