loftar wrote:I think you'll find the current players who might consider siegeing someone will disagree with you.
Yeah, you're right. I thought of that because now you build the siege engine and you can go AFK some hours and you can't do anything to protect your weapon. Thats why I like the idea of build and start attacking with those restrictions but the other aproach may be better.
loftar wrote:The attacker will just claim the walls themselves in order to charge it up, though.
irongete wrote:[...] Mind you, it doesn't solve the problem of multiple wall layers in itself, but it's somewhat interesting.
I'm sure something can come up to prevent this.
Since you can't put claims next to each others and you need to move the ram if you want to do this "trick", you will lose your damage charges when you get to your enemy wall.
If you skip attacks with the siege engine some hours the siege engine start losing damage charges.
Maybe enemies attacking the siege engine removes this stacking damage buff.
Anyways its a bit of damage every some hours. Defenders should start doing something if they see a siege engine some tiles away of their wall doing wierd things. Also, new palisade should dry before you hit with your own siege engine, thats gives more time to defenders. I won't think self-charging your weapon will be a reality.