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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Accumulated gametime rewards
How about some cosmetic items which cant be traded for accounts that have accumulated hundredths or thousanths of hours into hnh? kinda of like loyalty badge
maybe something like a coat or cape overlay?
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Accumulated gametime rewards
Haven needs achievements in general.
Then it can finally be released on steam.
Then it can finally be released on steam.


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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Accumulated gametime rewards
Now we have to afk our chars online 24/7 for some achievements?

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Purus Pasta, The Best Client
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Accumulated gametime rewards
Darn, the time has come when I have to agree with shubla...shubla wrote:Now we have to afk our chars online 24/7 for some achievements?
Usually achievements are means to substitute a lack of the actual game content with some arbitrary incentives for players. If ever implemented they should introduce something interesting, not just playtime count. And I still think they should be in the actual game. Credos are already achievements one might say.
Too old to rock-n-roll, too young to die.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Accumulated gametime rewards
Yeah, access to some player-specific statistics as well as world-wide numbers would be cool!azrid wrote:I want creature kill counters so I can show off.
Too old to rock-n-roll, too young to die.