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Redkat
- Posts: 520
- Joined: Sat Jun 01, 2013 12:36 pm
- Location: Sealand, Denmark
Re: Game Development: Rhyme of the Ancient Seamark
huge lag today.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Rhyme of the Ancient Seamark
I am extremely disappointed you guys. You just had to go and break the game again :< Megalag is back and it got worse than ever (for me, at least).
Also, yes, expanding fake kingdom over wherever every 48 hours with no actual cost? That's just poor gamecraft skills. Re-do.
Also, yes, expanding fake kingdom over wherever every 48 hours with no actual cost? That's just poor gamecraft skills. Re-do.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Development: Rhyme of the Ancient Seamark
prolly the coming meteor grabs all server resources for its flight 
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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jock
- Posts: 733
- Joined: Thu Mar 08, 2012 7:27 am
Re: Game Development: Rhyme of the Ancient Seamark
This. Once again it's not breaking up the big groups to own everything.shubla wrote:There will just be 1 gigantic realm.jorb wrote:How so? Shouldn't it be possible to spread over the oceans?Lunarius_Haberdash wrote:Seamarks displease me, but here we go. At least the deep oceans are still free.
Without spreading over oceans, there could have been 1 realm on each continent, alliances and wars between them, instead of one or two large ones.
some kind of vassal/colony system would have been a better solution.
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Rhyme of the Ancient Seamark
What is motivation for me to wage war against foreign realm if I am unable to conquer their lands?shubla wrote:There will just be 1 gigantic realm.jorb wrote:How so? Shouldn't it be possible to spread over the oceans?Lunarius_Haberdash wrote:Seamarks displease me, but here we go. At least the deep oceans are still free.
Without spreading over oceans, there could have been 1 realm on each continent, alliances and wars between them, instead of one or two large ones.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game Development: Rhyme of the Ancient Seamark
circlejerking ...
if you ask this way ...
A realm should be more than a reason to wage a war against another and to conquer ... unless its just this it's really nothing more ... which happens even without realms anways ...
if you ask this way ...
A realm should be more than a reason to wage a war against another and to conquer ... unless its just this it's really nothing more ... which happens even without realms anways ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Rhyme of the Ancient Seamark
tbh, all a realm is to me is a good justifiable reason to not slaughter hermits. Inter realm warfare is just a transmutation of inter factional warfare that was happening beforehand.
Less realms, or less uncovered territory at least will probably reduce raiding a bit. Not something I'm personally complaining about.
Less realms, or less uncovered territory at least will probably reduce raiding a bit. Not something I'm personally complaining about.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Porterwake
- Posts: 125
- Joined: Mon Sep 28, 2015 3:09 am
- Location: Wisconsin
Re: Game Development: Rhyme of the Ancient Seamark
JAR = takes 4 minutes to launch
JLNP or whatever = 20 seconds and I'm playing
JLNP or whatever = 20 seconds and I'm playing
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Rhyme of the Ancient Seamark
Y doe?jorb wrote: Added "Seamarks". Seamarks are a Realm Authority object which can only be built on shallow ocean tiles. Once a Seamark has been constructed within your Realm, you are allowed, once every 48 hours, to place a new Seamark anywhere in the world, without having to first connect your Realm to that point, thus allowing you to spread the Realm across oceans. Fun times!
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Rhyme of the Ancient Seamark
Stockpile crafting and the wings are great, thank you 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
